BOOM BOOM BOOM BOOM BOOM BOOM BOOM BOOM! Get wit da flow, man.

Ahem. I've noticed recently that many klik games don't really seem to have their MIDIS suited to them. As I'm certainly no expert in MIDI composition, I just thought Id offer my own opinions and examples on how MIDIS should be placed.

Eternal Daughter
A great game, as I'm sure everyone whos played it will know...with the exception of a couple of people. All the midis for this game are very well suited to their themes. They are also original, but thats beside the point. Original or not, the creators of ED have chosen which MIDI suits each area extremely well, most notably the underground "neon" zone, which has a perfect theme which really suits the area. Likewise, the desert theme music, although pretty repetitive, suits that particular area, with the right instruments playing (clicky things and guitar, I think), which is sort of reminiscent of a wild west scenario. The only level which I'm unsure about is the final level, the one where you must enter the Pee - Oh - Are - Tee -Ay - Ell which, although it probably has the best composition of the lot, doesnt really "suit" that level...how many of you have thought that?

Eternal Daughter though, is more a serious game. To get a better idea for the themes of music, I now show you "Exhibit B".

Peetwos Revenge
Bogosofts beautiful little gem, and one of my personal favourites. All the levels tunes, bar a couple, are pretty cartoony, and extremely suitable to their levels. The Citrus Hills music stands out here, with the little yellow rockmen. Its a comical style of music, best suited in childrens cartoons, yet Bogosoft seems to have carefully chosen it well. Its not original mind, but again, as with ED, its not the point. The Minecart level too has a well chosen theme. It's fairly fastly paced, and catchy.

Ok, I've shown you two examples here which use MIDIS well. Ok, there are doubtlessly many more which have well chosen songs, but these two constantly spring to mind.

No-one likes a repetitive midi. An example of this would be:

BOOM BOOM BOOM BOOM BOOM BOOM BOOM BOOM BOOM BOOM BOOM BOOM BOOM BOOM BOOM BOOM BOOM BOOM BOOM BOOM with no change in speed or rhythm.

BOOM BOOM BADABOOM BOOM BOOM BADABOOM. Now this is better. It gives the feeling of rhythm and speed, ideal for platform games.

Choosing A MIDI

OPENING LEVEL: Usually grassy, this should have a very catchy theme to ease you into the game. It shouldnt be too hardcore, just..catchy. And happy.

RAINY LEVEL: Maybe a gentle guitar riff for this, a fairly slow, moody theme with a low bass.

PURSUIT LEVEL: Obviously, when you are being chased, you have to hurry. This theme should take on a more urgent nature. Pumping rock would do well here.

BOSS: Well, it has to be both menacing and catchy at the same time. And most boss songs repeat themselves too.

LAVA: More deep bass, possibly high violins, a slow, plodding beat. Should be catchy too.

Eh...I would write more, but I have to cook dinner now. Still, maybe this will help you when you wish to choose suitable midis for a game, or which to compose your own. See you later, ma boppin homeys.