The Developer Difficulty
Author: | Bakuchiku-san
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Submitted: | 12th July, 2002
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Views: | 4792
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What I am about to do now is describe what I call the ”developer difficulty” I often intend to stumble upon.
The “developer difficulty” is when someone makes a game that’s unbelievably hard and is almost impossible to play. Usually when you ask the developer about why the game is so god damn hard the person will usually say:
- Really? Is it that hard? Well, when I play it it’s like a walk in the park!
By this moment that person will either think of himself as superior to everyone else or think of himself as irresponsible because he either forgot to have beta testers or he just ignored what they said and just listened when they said anything positive about the game. This is very bad. If you wanna make a good game for everyone to play, not just you, be sure to have several beta testers and listen to what they have to say about the difficulty, not just about bugs and glitches.
It may occur that the beta tester is taken away by beautiful graphics or professional programming, ignoring the fact that he hasn’t even succeeded with killing over two enemies without dying at least once. It is the beta testers duty to complain about everything wrong.
If the developers intention is to make a hard game, he should tell the beta tester that, but the beta tester should still have the right to say that it’s way too hard for anyone but the developer to play. If you are making a game for other people to play but you, try to make it so that they can actually see something else but a “Game Over” screen every 2 minutes.
The worst case of “developer difficulty” (this is sounding like a disease, maybe it is) would be if the developer himself would like a bit of challenge himself and makes his game hard for HIM. Then he could just as well keep the game for himself, beacause when making a game you play it all the time, from an early alpha version to beta and finally the final version. It automatically get’s easy for you because you always know what’s going to be around the next corner. That’s impossible for another player who hasn’t been playing the game before to know. He would probably die over and over until he get’s so frustrated and unzip’s the game several times just so he can put it in the trashcan over and over again.
The “developer difficulty” exists in too many klik-games. Please, get more beta testers, and you who are beta testers, be more harsh and don’t just hold yourselves because a game has the best engine and most beautiful graphics ever.
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