Our power as individual game makers
Author: | Dogzer
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Submitted: | 3rd December, 2010
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Views: | 5678
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Hello, I'm going to give you guys a few tips on game making in this article which hopefully you'll be able to put to good use. As a person who has been observing games for much longer time than most so called game designer professionals, and with a 'more-than-monetary' interest in this subject, I come here to share my knowledge with my fellow game-makers.
We're holders of a power not even the biggest game companies are lucky enough to posses, and that's to be able to think for ourselves what's our games going to be like. No strings attached, no marketing concerns, just our brain. It's our strongest tool, and I come here to help you aware of it, and also enhance it. This power is the freedom of choice, without concern of the market and employees and profit. It's the basics of game making, this is the 80s, where everything begins.
While big companies make millions out of game making. This doesn't mean they're efficient at this specific area of game making I'm talking about... the area of gameplay design. And this is very important. Because where they lack we are very strong, which makes up for what their strengths are, which is manpower, new technology, graphics, and perhaps the most important thing.. advertisements, those qualities are the main pieces of their giant engine, and we know it's a lot of horse power, a LOT, we shouldn't try to compete with that unless we want to get crushed. But as powerful big game companies are, with their money, hundreds of paid employees, they are slow... they dumb.. a giant machine with no interest in innovation, this is the modern game industry. An industry of millions of dollars, money we don't have. But the good news is we don't need that money! Because there's a single piece we need for our engine, and that is.. you've guessed it, our artistic taste. It's our freedome to be creative, to be wild, to think outside the box, risk it! we have nothing to lose, and a lot to win.
Think for a while in minecraft. This is a perfect example. This game is powered by only this piece of the 'engine'..(creativity) It's a wild game never seen before. It's not any known genre, not rts, no sports game, no racing game, no fps.. well, it is, but not the typical fps, it's something new! Would EA be able to do this? Hardly, they're a huge machine with thousands of employees..... they're are just too slow and too dumb for something like this, my guess their next success will be sims 4, that's sounds like something within their reach.
I bet you get a good salary at EA, but you wont make 6 million dollars like the maker of minecraft proffit'd. And he did it without advertisement, graphics, 100s of employees, etc
That's why it is so important that you become aware of this tool that you posses. It's your ONLY tool against big game companies like EA, it's what they're weak at, their soft spot, tickle them there, they like it, HAH!!
As I was saying, this is all part of the modern game industry. Which is about grabbing what works, and do baby steps to improve it. Of course we can try to append ourself to this industry. But you'd become slow, like them... you'd be in a very big disadvantage, as a lone game maker you wont have horse power, and you wont have innovation. You'll just be doing safe bets, which are usually not very rewarding. And I'm not just talking about money, because this is not only about money, this is about game making, how it all started. I hate standards, I hate game genres, I hate seeing things again only with better graphics. Of course, it does work. I want to see how it all looks with better graphics every now and then, but every time I do, I grow bored of it FASTER. Nowadays I don't even play videogames most of the time, I just chat with Duncan. Games are all so boring, and old.
So it's important that you think outside the box. Make something NEW. Invent. Make up never seen before characters, never seen game objectives, creative gameplays... turn things upside down, put YOURSELF outside down and think about what your game should be like. Set your game in different places, environments, universes.
Think about a single thing you want to do the most, and think as hard as you can for the best way to satisfy that need! Think about sex, violence, wisdom, cunning, bravery, that's what games allow us to have, it's an extension of our lives, an extra inch to our kawks. Right now? Thanks to big game compenies, that extra inch is limp. Make it hard again. Make it awesome. Make a game.
Thank you.
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Dogzer
Registered 07/02/2011
Points 1029
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