Ok - this code isn't very usefull but I've put it up just in case you want to know.

To make a ball movement where an object speeds towards a point then slows down as it gets closer this is what you do:

Code:

Always: object value A = x pos of destination - x pos of object / (Time in tenths of a second)
Always: object value B = y pos of destination - y pos of object / (Time in tenths of a second)
Always: object x pos = object x pos + object value A
Always: object y pos = object y pos + object value B

note: Time in tenths of a second is set to the time it should take the object to get from point A to B.

That's it!