Cool Features In The Games Factory
Author: | OSulligaming
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Submitted: | 25th April, 2003
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Views: | 5425
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Hello all! This is my first article so if it's a little bad I apologise beforehand
Anyway, this article will probably, for some, explain the obvious but it is more directed towards those who like shortcuts and those new to Klik programming.
Global Objects
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Now, whenever I am making RPG's, shoot em up's or anything using the same object over and over again, I used to have to find it, copy it and then paste it into the new level. Thing is, this got tedious and soon I was sick of going backwards and forwards with this process.
Well there is a much better way. First of all, create the object you are going to use, (active object etc) and place it on your storyboard.
Now right click it and click Object Properties. In the new box that appears click 'Object Global To Entire Game'
Then click OK.
Now, hopefully, whenever you create a new level, this object should appear on the list of Active Objects without any copying or pasting.
View Object Window
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Im not sure whether you can do this in MMF or Klik and Play but if you want a detailed image of the items in the libaries or from your Active Objects list down the left of the screen, click and HOLD the left mouse button on an object and wait a few seconds.
What will then happen is a small window will appear showing the object in its full size and you can decide whether it is worth using or not.
Terrain Cheat
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This is one all users of TGF will know if you have ever experimented with its features.
At the moment, myself and a friend are working on a new RPG (preview coming soon) and the basic 'green' background for the grass looked a little basic. My friend decided to make some detailed grass in Paint and to then import it as a background. Thing was, it was only a small image.
Well, to fill your level background with one image repeated over and over again - like I said good for terrain like grass - make your image and then create a new Quick Backdrop.
Now click on the Mosaic button. Now find and import your image and click OK. Yes, the image will be small but position it in the top left and DRAG it all the way over the screen. Then set to back. The new terrain will fill the background and as it is repeated , not stretched, it will save a lot of time 'tiling' the ground with smaller images.
Edit TGF files without launching TGF
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??? Yes I know - sounds wierd, but there is a shortcut to editing TGF files without opening TGF and locating the file. If you RIGHT CLICK the file (ie in My Computer or something like that) and click Edit, TGF will launch with everything open for you already.
==Of course this is only a shortcut if you are already in the folder of the file but it is handy when your browsing==
Like I said, this article is really for those new to TGF or Klik programming but it helps show some little features in TGF that may not be so obvious at first
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