Point & click Adventure movement
Author: | Wormware
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Submitted: | 20th May, 2003
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Views: | 5155
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You know what the trubble is with normal movements for adventure characters, they can't walk around objects..
Here is what you should do..
Every frame has a central point, from that point, you can walk to every object in the frame. When a character is at object 1 and you want him to walk to object 2, the character shoots a invissible bullet towards point 2 (near object 2).
--If the bullet arrives, the character starts to walk towards object 2 and stops on point 2 where he can pick up something, exame something etc.
--If the bullet doesn't arrive object 2, (because of an other object standing in the way. The hero starts to walk the the central point and the n towards point 2..
Quite simple..
Counters:
1: Counter -A- is 1: character looks at object 1
2: Counter -A- is 11: character looks at central point If character arrives, subtract 10 of the counter and the charater will just walk towards object 1...
3: counter -A- is 0, character stops.
4: counter -A- < 1 character starts walking
5: User clicks on object 2, set counter -B- to 2. When bullet arrives set counter -A- to 2 when not, to 12..
Easy..
-When you've got questions, you can mail me: wormware@hotmail.com
-When you want an example, mail me too, I'll send you an KnP example..
-When jou don't beleve it works, read again or mail me too ;D
Good luck clickers!!
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Wormware
Registered 20/05/2003
Points 1031
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