Stress Relief Games?
Author: | DBack
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Submitted: | 3rd February, 2002
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Views: | 6305
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If you are thinking that your new "KILL TEH PIKACKHUZ!!!!1111" game will be praised and worshipped because you get to kill pikachu, you might want to think again. Here are some steps you might want to take to see if your game is bad or not. (And if your game is teletubbies, power rangers, barney etc., replace pikachu with that)
1) Does it suck compared to the average klik game?
Having a hard time? The answer's yes. Moving on...
2) Are pikachus just bouncing across the screen or staying in one place while you move your mouse and click on them?
If so, then your game has no fun whatsoever.
3) Have your friends play this game WITHOUT them knowing that you made it. Did they liek it?
If they hated (x3) it, then you've got a problem.
4) Does it look realistic in the least bit?
I didn't think so.
5) How much time did you spend making this game?
If you started it after watching Saturday Night Live and fell asleep doing it, then submitted it to the Daily Click the next day, then you've got a problem.
6) Did you have to label it as "stress relief" to repel bad reviews?
Stop making this kill the pikachu game.
7) Is pikachu a ripped graphic?
Don't be surprised if you get reviews of 0/10.
Did you describe this game as THE BEST EVAR!!!!1111 or even great?
Dangerous. You might have a hard time getting constructive criticism.
Final note!
Osama bin Laden torture games are much better candidates for "stress relief" games. However, you need to make the game good. Scanning a picture of Osama bin Laden and then adding some bad graphics doesn't work. I recommend that you have people test your game before you release it. It works better than working as a team (unless you have your friends over) and it will help you a lot.
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DBack
Registered 01/01/2002
Points 507
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