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Articles
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Title
Rating
Views
Author
Added
MMORPG Principals and basics
3.4
6479
Lew
21st Jan 04
Difficulty curve is one of the most important aspects of a good game
4715
KlikFactory
29th Jun 03
Originality is the KEY to a fun game!
5084
KlikFactory
30th Jun 03
Commence the comments!
3.5
5317
Tigerworks
9th Aug 02
The every event (and speed)
4.1
7535
Tigerworks
8th Oct 04
Making a bug-free game
4.1
7307
Tigerworks
2nd Jul 02
The Many Benefits of 'Organised Coding'
5612
Tigerworks
2nd Jul 02
Everything has gone Loopy!
4
8573
Tigerworks
3rd Jul 02
Why get MMF 1.5?
3
10420
Tigerworks
4th Jul 02
Advanced Fastlooping
3.55
7301
Tigerworks
7th Dec 04
HTTP for clickers
3.85
11391
Tigerworks
3rd Jan 05
Ideas for games
3.4
5529
Tigerworks
6th Oct 02
Need webhosting?
3.85
8514
Tigerworks
28th Apr 03
Command Line Fun
4
8477
Tigerworks
28th Oct 02
INI
3.3
9771
Tigerworks
23rd Jul 02
Videogames taught me activism
6174
Yai7
13th May 18
Can't decide which game to make?
3.7
6040
Muz
15th Mar 04
Quick, easy, yet deep storylining
3.8
6636
Muz
3rd Apr 04
More tips on making your games smaller, Muz's style
2.5
6671
Muz
24th Jun 03
Always or Every (time) conditions
3.8
6062
Muz
4th May 05
Muz's Guide to Writing a Good Article
3.45
5901
Muz
30th Apr 04
Muz's Guide to Making a Realistic Physics Engine
3.95
9409
Muz
1st Sep 05
Game Design Goals
First thing to do when starting a game...
5387
Muz
29th Jun 09
Dealing With Numbers (Part 1)
Formulas, stats, some math. The easy way.
4
5181
Muz
30th Jun 09
Dealing With Numbers (Part 2)
Formulas, stats, some math. The hard way.
4.15
5789
Muz
3rd Jul 09
Losing doesn't always have to be a bad thing
5696
Muz
23rd Aug 03
A quick guide to hiring
5137
Muz
30th May 08
Muz's Guide to Designing a Good Villain
4.05
9303
Muz
4th Nov 04
Making money from games
A few guidelines to keep in mind
3.35
6353
Muz
18th Feb 10
The Alert Admin button
3
4929
Muz
10th Jul 08
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