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Title
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Rating
|
Views
|
Author
|
Added
|
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Lacewing Basics
How to turn your game into an online game
|
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12189
|
Sumo148
|
18th Nov 09
|
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What game making is all about.
A description of game programming as it should be: your creativity.
|
|
4952
|
Ken Larson
|
8th Nov 09
|
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Can MMF2 Move Forward?
Does Multimedia Fusion 2 have what it takes to move forward?
|
|
7337
|
Silveraura
|
7th Oct 09
|
|
Randomly Naming Generation
It's totally random
|
|
5672
|
Chloe Sagal
|
6th Oct 09
|
|
Thirteen Years Of Klik Memories.
A step back into the community of yesteryear.
|
|
5472
|
The_Antisony
|
2nd Oct 09
|
|
Click Convention 2009 Report Part 4
Late report of Click Convention 2009 with some organisation stuff and pics
|
|
6790
|
Fanotherpg
|
18th Aug 09
|
|
Click Convention 2009 Report Part 3
Late report of Click Convention 2009 with some organisation stuff and pics
|
|
6011
|
Fanotherpg
|
18th Aug 09
|
|
Click Convention 2009 Report Part 2
Late report of Click Convention 2009 with some organisation stuff and pics
|
|
11349
|
Fanotherpg
|
18th Aug 09
|
|
Click Convention 2009 Report Part 1
Late report of Click Convention 2009 with some organisation stuff and pics
|
|
7042
|
Fanotherpg
|
18th Aug 09
|
|
Wargame Making Off "AI Navigation and Nodes"
In this article I'll Explain how the Wargame AI Navigation System Works.
|
|
4982
|
Mxthe
|
12th Aug 09
|
|
OINC Basics TDC Chat Games
The basics of online games and apps using the OINC client.
|
|
8264
|
Jon Lambert
|
10th Aug 09
|
|
Don't conform, fight the power!
Just a few thoughts on why we make the same games every time...
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|
5534
|
Marko
|
9th Aug 09
|
|
Fixed Values and Making Them Yours
Looks at fixed values; Finding it, dissecting it, and when to use them.
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|
7823
|
aphant
|
6th Aug 09
|
|
3D isometric projectile motion
How to make an object arc and bounce in isometry
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11121
|
Rick Shaw
|
4th Aug 09
|
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Movement, Collision and Line of Sight
Various Tricks Involving Movement, Collision and Line of Sight I Devised
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13387
|
MrMcFlurry
|
4th Aug 09
|
|
'Pen and Paper' theories
Abstract design ideas, narrative flow, emergent gameplay, ogres
|
|
5545
|
Neuro
|
2nd Aug 09
|
|
Marko's Cornwall Arcade Scene Round-up
A look into what Cornall folk have been playing this summer
|
|
5153
|
Marko
|
27th Jul 09
|
|
Save/Load with Ini (easy way)
How to save Objects, values and strings with Ini Easily.
|
|
4655
|
Alex Rheault
|
18th Jul 09
|
|
Pixel-Perfect (better than 360 degrees) Shooting Tutorial
The same as my tutorial, except in pure text form (for TGF owners)
|
|
6602
|
Jack Zhou
|
11th Jul 09
|
|
GPs and APs - Part 1
Geometric Progressions!
|
|
6110
|
-J-
|
10th Jul 09
|
|
How to create a console
like the one in Portal
|
|
5456
|
Sumo148
|
6th Jul 09
|
|
Spread Value Annoyance
Problematic automatic numbering of Spreads
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|
5310
|
MBK
|
4th Jul 09
|
|
Wargame Making Off "Save system and data storage"
In this article I explain how I made the storage system in wargame
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4424
|
Mxthe
|
4th Jul 09
|
|
Wargame Making Off "Sound Channels and DirectShow Objects"
In this article I'll explain how I splitted the sounds in Wargame
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4726
|
Mxthe
|
4th Jul 09
|
|
Dealing With Numbers (Part 2)
Formulas, stats, some math. The hard way.
|
|
5780
|
Muz
|
3rd Jul 09
|
|
Problem Solved: Leading a moving target
3 different methods of varying complexity to accomplish the same thing!
|
|
7317
|
Cameron L Mercer
|
1st Jul 09
|
|
Dealing With Numbers (Part 1)
Formulas, stats, some math. The easy way.
|
|
5166
|
Muz
|
30th Jun 09
|
|
Klik Programming Gems: Smooth rotation, Vector Movements, and Jump heights
Smooth rotations, vector based AI driving, and calculating jump heights!
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|
6581
|
Cameron L Mercer
|
30th Jun 09
|
|
Game Design Goals
First thing to do when starting a game...
|
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5380
|
Muz
|
29th Jun 09
|
|
How to host your own OINC server!
For other people to use.
|
|
6421
|
Solgryn
|
19th Jun 09
|