No Fast Loops for a platformer is probably the most stupid idea you can try to enforce in a competition. After all, you could still just copy and paste the same event over and over again - and although you'd end up with nearly unreadable code, you'd still have achieved the same. At least give some reason why no fast loops should be used.
There's nothing you can do with fastloop that you can't without it, but making us go the extra effort is completely fucking retarded. The whole point of extensions is to overcome limitations in CT products. I can see that some limitations might level the playing field, but I can't see any rational reason to have a rule against fastloop, everyone has access to it, and EVERYONE USES IT ALL THE FUCKING TIME.
I'm not a fan of this 'marioishness' thing either. I know you're probably just looking for quality, but mario isn't santa. Santa would have different abilities and attributes. Should be more specific, are you looking for a mario-like atmosphere, or gameplay? We're going to end up with a bunch of entries in which santa hits a block from underneath, collects a magic sack and throws bouncing presents at enemies. If it plays exactly like a mario game, it might as well be a fangame no matter what the sprites look like.
I'll probably enter. I'm just going to be grumpy about it.
i know what it says on the compo page mate, im asking if they can change the bullshit rules so that people can just make a nice little platformer without having to battle mmf's weaknesses.
you will have 10 times the entrants if you take off the extensions restrictions.
I didnt use the fastloop for my current game and that why the character falls into the ground slightly. so i can probably use the events from that in this because is very marioesque anyway.
Can someone tell me exactly what marioishness is? Do we have to make a Super mario Bros. game with snow and elves, or are we just trying to make a light, arcadey platformer?
You shouldn't go here, there are crazy swedes who mumble about cucumbers:
http://www.crobasoft.com
The marioishness rule definitely needs to be clarified. If I don't have blocks to hit from beneath or the equivalent of shells to kick or coins to collect, but my game is still fun to play, then am I disqualified?
i think, for the mario theme, it means power-ups (enlargement, fire power etc) and bouncing on enemies, having coins (or other collectables) time limit and other things you'd find in a mario game
Jeeze, I think I'm going to have to pass this up. I could never make a Mario-type engine, mainly because I don't have any time anymore. School is consuming me.
I see what I can make, but I doubt I'll send it in time.
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.
Holy heck guys, you truly are the most spoilt bunch. You all rely too much on extentions, and insulting me isn't going to make me change my mind. As I said on the front page, you have to EARN the prize, not use other peoples extentions and bits and bobs to do the hard work for you. Any idiot can use the Platform Movement Object and make a platformer.
But most of the comments are negatively reflecting the Fastloop. So I'll allow Fastloop to be used, ok?
In case you couldn't be bothered to read all that: YOU CAN NOW USE FASTLOOP.
Yeah Thank you! now I can finally think about entering if I got time . One thing though, what is the point of restricting the file saving extensions and such? Is it really a bad thing to have a save feature in a platformer? mario does it .