you see the thing is ive been trying to make a ff style rpg for goodness knows how long now and i keep running into problems.
the main trouble im having now is getting a basic battle engine running properly.
ive made loads of new attempts at this and think that my new attempt will end up way too complex for the games factory. Im sure there are easier ways to make battle engines.
i can do almost everything else myself but this is bugging the hell out of me.
so to the point, if there are any expert coders or people with rpg experience i would gladly let you take a look at the mess ive made so far.
Thanks for reading.
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DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
16th January, 2005 at 08:34:23 -
Again?
Well, good luck.
Try to use some global value objects with an option to save, too.
Don't use too many stats, either, it will only make things harder.
Here's some tips about stuff I know.
ACTIVE TIME BATTLE
For an Active time battle meter, do this:
- every 1/10th sec: Substract (or add) player 1's speed value (/2, /3, /depends on amount of speed) from counter 1.
Same for players 2 and 3.
MAGIC
Make a group for every magic there exists (keep them together) and put in the stuff that has to happen. A good way to use magic is this:
- Create a new counter, called 'magic regulator'.
Events:
- Every 1/10th sec (or less if needed): add 1 to magic regulator.
- When magic regulator is N, create something/change effects/stuff happens at this moment.
- When magic regulator is at a certain value, reset it to 0, create the damage and disable the group.
I'd like to see it, again, too. Maybe I can try to help again.
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
17th January, 2005 at 11:46:41 -
Nope. Not going to help. You made it too difficult already. Leave some stats like vitality and skill out and try to implement them AFTER the game is finished.
If you want to make a good ff style rpg, mmf probably isn't the best choice. Learn some simple scripting packages, they're alot more practical than klik products for making rpgs.
n/a
DaVince This fool just HAD to have a custom rating
i say at least give it a try, my girlfriends first game was an RPG... but shes got help. im practically giving her my RPG engine (battle and field) and with her brother helping too *hah, he'll get roped into it*.
so yea. if you want some help PM me and ill try n help. im currently making a FF style RPG too so yea. same ship and all