Well, I actually like the way the first one was going - So i'm going to do a second one that doesn't suck nearly as bad, now that I understand TGF more. I'm a little stuck on some of the artwork though, so I was wondering if you guys would give me a hand. Right now, I need a few:
Transport Plane: For dropping the tiny parachuter guys.
Heavy Transport: Much bigger transport plane, drops armor units. (Tanks)
Light Bomber: For dropping.. uhh... bombs. This could (should?) be a recolor of the small transport.
Heavy Bomber: Ditto. Recolor the heavy transport, maybe?
Assault Helicopter: Basic helicopter with a little gunner in the doorway.
Transport Helicopter: Same as the assault, without the gunner in the doorway.
Jet Fighter: Fighter plane that launches guidened missiles at you.
Enemy Tank: Standard tank that is dropped from the Heavy Transport.
Player: A tank or something - It's going to shoot bullets, lots of bullets, flak shells and SAM rockets. (Not all at once though) I don't want a juggernaught, but it has to be big enough to be believable.
I'm not looking for anything real special, just some nice art for the game - It doesn't even have to be animated, I can do some of that on my own later. The base sprites are important though.
None of those need to be real fancy. -ALL SPRITES will be viewed as side-on, like the planes in the original night raid. Only paratroopers face forward-
Here is a link to what I have so far, for the other art. I'll post a full preview later when I actually have more of the engine working.