Ok, well for all ten or so of you who played CBB know that the game is a little "rough". Well, I'm planning on solving this by re-making the game from scratch (which I've started already). The play area has increased (13x13 = 169 /as opposed to 15*9 = 135) blocks on screen for you to bomb the hell out of. The bugs that were present in the first version have been corrected in this new version (The spotty detection on bombs that are 4 spaces above another bomb).
Basically, I need an artist/GFX designer to work with me towards the end of the project, basically to tell me how the interface should be set up, and to make some decent gfx, as opposed to the kinda flat blocks of the previous.
Now, this is not CBB2 (aka Super Combo Block Bomber); And the gameplay will be basically the same as before; except for a few factors, such as new game modes (Classic, Time Attack, Normal), a better combo system, and hopefully some fun little extras going on in the BG.
Well, remember that GFX are only part of the job, I also need someone to help me design an interface, so I don't end up with that overloaded, overbareing, what does it all mean, neon green, one again.