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Knudde (Shab)

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3rd December, 2005 at 13:30:54 -

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The girl's GFX and the boss GFX will be changed, thinking about keeping the rest as they are. and comments/questions appreciated.

 
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Dr. James MD

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3rd December, 2005 at 15:10:21 -

I like. If im being picky - I don't like the saturated colours. its like you just used the regular TGF/MMF palette. The resolution seems a little high too. I always find 2D games and hi-res dont go well together. but hey thats just me.

 
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Knudde (Shab)

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3rd December, 2005 at 15:13:12 -

yeah, that comes from thought that I was going to use the Screen Res. object to make it fullscreen, but this is the second time someone's said I should decrease it, so I probably will.

 
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Dustin Gunn

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3rd December, 2005 at 16:31:12 -

Needs more shading on contrast on the enemies and bosses

 
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Sketchy

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3rd December, 2005 at 16:59:29 -

I like the hi-tech looking blue walls/platforms and the enemies in the top picture are pretty good, although I agree that an extra shade or two would help - in particular, I think the reptilian enemies could use a few highlights of a much lighter shade to make them look slimy or at least smooth-skinned.

I'd have to say, the gradient fill background and the (stone?) blocks in the top picture look pretty awful, and while the background in the second picture looks better, it's still quite bland when tiled across the whole screen. It may be better also, if you make the backgrounds darker, so that the walls, platforms, enemies etc stand out more.

Have you seen this?
http://www.zoggles.co.uk/asp/tutorials.asp?tut=17
I'd strongly suggest you read chapters 3 & 4 at the least.

Also, change the counters - there are loads of really cool fonts on acidfonts.com that would be far less ugly.


 
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axel

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4th December, 2005 at 06:34:37 -

Looks a bit like the metroid games. I liked those -> Me likes this

 
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Sketchy

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4th December, 2005 at 09:47:18 -

By background, I meant the blue gradient in the top picture, and the green rocky stuff in the other one.

 
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Dr. James MD

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4th December, 2005 at 09:48:27 -

you said you were going to change the player sprites, but is that suitless Samus from Zero Mission?

 
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Knudde (Shab)

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4th December, 2005 at 12:23:10 -

Yeah, the whole thing has a Metroidish feel (The test version anyway, a couple of people have tried it out).

The Gradients are 100% guarenteed NOT to be in the game, I just put them there cause I was sick of looking at white. Yeah, those blocks are off too, I realized the whole shading problem with that a long time ago, just haven't replace the gfx yet. I'll be updating these screenies today sometime.

@Jay - It IS Samus, but it's a custom job done by SemiJugallo. She's my new CPM Character (like the Ninjuken guy used to be). I just haven't gotten around to replacing her, cause I typically suck horribly at walking animations. Once I get the whole game going (Not just this current playable Beta/Demo-ish thingie) that's the first of things on my to do list.

 
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Del Duio

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5th December, 2005 at 21:14:47 -

Yeah, screams Metroid to me too. The walls actually look like they ARE from Metroid, at least in the Tourian area. If they're not, you should definately use them for the platforms / walls.

 
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