i am now using MMF2 . when a player jumps , it changes into "jump" animation , but sometimes it start from frame 0 of jump animation and sometimes from frame 1 . Problem is still exsist in MMF and MMF2 . i am wondering is my problem or there bug.....
This is a problem in all click products. It's especially noticeable if your trying to do the muzzle flash of a gun or something; sometimes it would show, others times it would not.
The only thing you can do is make frame 1 and 2 the same.
Sometimes my attack animation would screw up and omitt the first part of the attack, and it only fixed itself once I doubled up on the first frame. Pretty weird stuff. There's a lot of little bugs like this you have to work around. Right now I'm still working on commands executed within the same event line, and how messing within its order is the only way to make some things come out correctly. A pain in the ass, but (MMF) is still a great application.
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Like Jerry said, make frame 1 and 2 the same. Or make the animation in frame 2 only slightly different than frame 1.
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