Posted By
Message
Bibin At least 9001Registered 01/07/2005
Points 308
20th November, 2006 at 02:44:04 -
HEEEEEEEEEEEY guess what...
I've started to do some C/C++ for the GameBoy Advance!
My first project is porting the origional Twitch-Dash by Jonny Smeby to the GBA!
It's going pretty well; it's so far got
-Nearly-full wiggles animations (lacking death, and smashing-down animation)
-Engine, complete with press-down-in-air-for-attack
-scrolling
-Origional 24x24 standing wiggles sprite by SergioCornaga (teatons.com), heavily edited by me for other animations
So, here's the demo of what I have so far.
http://bibinson.sitesled.com/Twitch-Dash.gba
You'll also need a GameBoy advance emulator; I suggest VisualBoy Advance:
http://vba.ngemu.com/
Don't worry, it's 100% Legal, as this is a homebrewn rom.
n/a
axel Crazy?
Registered 05/02/2005
Points 4766
20th November, 2006 at 02:47:30 -
Hmmm, I think I've got a GBA emulator here somewhere...
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Bibin At least 9001Registered 01/07/2005
Points 308
20th November, 2006 at 02:49:32 -
Oh yeh, the keys are:
A button = Z
B button = X
Start button = Enter
Arrows = move
Press A to start the game.
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axel Crazy?
Registered 05/02/2005
Points 4766
20th November, 2006 at 02:51:30 -
You can change them, you know.
Yeah, it's a good start. But the stomp attack doesn't seem to be working? Or maybe it's just too slow...
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Bibin At least 9001Registered 01/07/2005
Points 308
20th November, 2006 at 02:52:46 -
Screenums:
Edited by the Author.
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Bibin At least 9001Registered 01/07/2005
Points 308
20th November, 2006 at 03:21:16 -
Ah, it does work, but the lack of animation makes it hard to tell.
I know you can change them, but I bet you a bunch of people don't know that. Edited by the Author.
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DaVince This fool just HAD to have a custom ratingRegistered 04/09/2004
Points 7998
20th November, 2006 at 12:25:21 -
I think I had been looking for HAM before, but I couldn't find it I believe. Please give a link to HAM.
Old member (~2004-2007).
axel Crazy?
Registered 05/02/2005
Points 4766
20th November, 2006 at 13:18:52 -
The attack move is barely noticeable. You should make it more... Violent? Just set the Y velocity to 5 or something when you press down. Also, try holding down the jump key; Looks silly.
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X_Sheep I had a custom rating before it was coolRegistered 01/03/2004
Points 1313
20th November, 2006 at 14:58:04 -
Yeah, the Flerppy should shoot down when pressing down, to make it more noticable.
Edit: Did I just say Flerppy? Edited by the Author.
a/n
Bibin At least 9001Registered 01/07/2005
Points 308
20th November, 2006 at 16:28:16 -
Ah, I did that in a new version. Don't worry, once I release a new thingy, it'll be much better. Trust meh.
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Bibin At least 9001Registered 01/07/2005
Points 308
21st November, 2006 at 01:45:39 -
Aight, I updatored it. Now has attack animations, and some shit enemy AI and spawning. The enemy colors need to be changed.
Sound effects...
Start pauses... Better than before.
You can attack enemies
Still needs burps.
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DaVince This fool just HAD to have a custom ratingRegistered 04/09/2004
Points 7998
21st November, 2006 at 06:47:28 -
Yes. And I asked you a question.
Old member (~2004-2007).
Joe.H Evil Faker Registered 19/08/2002
Points 3305
21st November, 2006 at 07:59:41 -
Do you have jonny's permission to make this?
My signature is never too big!!!
Deleted User
21st November, 2006 at 09:23:19 -
omg this is rly rly awsome
Dogzer
Registered 07/02/2011
Points 1029
21st November, 2006 at 10:23:36 -
NOOOOOOOOOOOOO!!!!
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