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Phredreeke

Don't listen to this idiot

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10th June, 2007 at 09:13:52 -

Do you like games that are able to "connect" to each other to unlock extras? Here are two examples from my SS games:

- Finishing SS SE would activate a second art gallery in SS3
- Finding a silver coin in TOIM would activate

And an example from a commercial game:

- In Dead or Alive Ultimate for Xbox (the US version only), getting all costumes in the game will let you transfer some new costumes to Dead or Alive 3. Also having a DOA3 save and beating the game with Ein activates a new character, Hitomi.

The most fascinating example however is from a game were it wasn't implented in the end!

- If you find all 100 jiggies in Banjo-Kazooie, Mumbo Jumbo shows you "things you've missed", such as an Ice Key and two large eggs. These cannot be collected normally in the game, but by connecting with the sequel, Banjo-Tooie, those secret areas would be activated. However, the Ice Key and three eggs were instead found in BT without connecting to the original game. People however managed to collect the items, at first with Gameshark and later using secret codes entered in the sandcastle.

Do you like this kind of connectivity - do you know any other games (klik or not) with similar features? Have you added such features to any of your games?

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

Joe.H

Evil Faker

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10th June, 2007 at 09:47:03 -

Personally I love this idea.

It adds a whole new area of gameplay to subsequant games if you meet the requirements (such as completing a game)

Take the Golden Sun series on GBA for example, in part 2 (The Lost Age?) you met with the original characters from the original GS, and if you had the first one, you could get a code from it which let you 'import' all the characters stats, Djinni and equipment (and a few other things) into the second part.
So basically if you'd bothered to play through the first one, collecting all the best equipment, Djinn and levelling them to 99, you would have those characters in the new one.

Obviously doing something like this would require a lot of planning. But the good thing about click games is that you can release an update of an older version if you wish to add bonus features to that, as a reward for playing a later game.

 
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Dr. James MD

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10th June, 2007 at 09:49:16 -

Me and Biax were going to do that with Titan Exodus 2 and Omega. But we just didn't in the end. It's easy enough. Simply get X game to make a file (with some kind of security, like a system locked ID) and make game Y look for it through either some kind of search function, or something more reliant on the user.

Easy peasy.

Lemon...

 
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X_Sheep

I had a custom rating before it was cool

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10th June, 2007 at 09:59:21 -

The Banjo-Kazooie/Banjo-Tooie connection thing would've been great, if it worked.

 
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Knudde (Shab)

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Crazy?

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10th June, 2007 at 12:14:30 -

Is Biax still working on TE2?

 
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Dr. James MD

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10th June, 2007 at 12:19:44 -

Yes he is. He's just been handed a big slice of free time and is working mad at it. It's not being made in a Clickteam program either.

 
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Knudde (Shab)

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10th June, 2007 at 13:36:08 -

I remember playing the TE2 demo/beta ages ago, and it was a thing of beauty.

 
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Sketchy

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10th June, 2007 at 18:41:04 -

I remember Omnitrend had something called the "interlocking game system" a long time ago.
They released separately a starship sim called "Rules of Engagement" and a squad-based strategy game called "Breach" (very similar to X-Com). If you owned both games you could have it so that you control all the large scale navigation and ship-to-ship combat in RoE, and then if you got into close combat or land on a planet, it would start Breach, importing all your crew, equipment etc from RoE. I believe they released sequels to both games that also interlocked. I think it's a great idea, but unfortunately RoE sucked (Breach 1 and 2 are good games though).


 
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Dr. James MD

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10th June, 2007 at 18:47:47 -

He started work on a top-down shooter called Arkon too, can't remember the status of that.

Image
Image
*from 2005.

 
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On the sixth day God created Manchester
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Sketchy

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10th June, 2007 at 19:10:42 -

Also, "Streets of SimCity" and "SimCopter" let you drive and fly respectively, around cities you build in "SimCity 2000".

 
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Sketchy

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10th June, 2007 at 19:13:20 -

dp

Image Edited by the Author.

 
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waffleton



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10th June, 2007 at 19:58:13 -

Hey, if anyone would want to have some connectivity with a game ive been making for a while, that would be awesome.
Completing one of the games could unlock cool secrety things in the other. Anyone interested? (lol yeah, like anyone would be)

 
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Radix

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10th June, 2007 at 20:14:49 -

I had a TGF project at one point that would've allowed pokemon-like connectivity with other players. It was only intended to be a single game, but you couldn't access everything without another copy on a different machine.

 
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AndyUK

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14th June, 2007 at 19:20:28 -

well i was considering making an episodical rpg. You might have been able to use your characters from the last episode to carry on with.

would have made life easier when making it too.

 
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Joe.H

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14th June, 2007 at 19:56:33 -

The only thing with that is having to vary enemy levels with characters levels.

I.e if you start it at level 50, enemies would be a lot stronger than if you started a new game, without importing characters.

 
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Fragasnap



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14th June, 2007 at 21:21:04 -

Waffleton Said:
Hey, if anyone would want to have some connectivity with a game ive been making for a while, that would be awesome.
Completing one of the games could unlock cool secrety things in the other. Anyone interested? (lol yeah, like anyone would be)


I might be interested, but we'd have to talk over DC-mail, because it'd be confidential.
Actually, it probably wouldn't work out, because your game would be finished so far ahead of mine that no one will remember that it had a secret file for my game!
But I'd still be willing to talk.

 
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