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NMasutaa



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21st August, 2007 at 20:20:04 -

I've been making an RPG battle system for a while, and was wondering:

What do you think would make a good action element in an RPG battle system? In games like the Mario RPGs, timed button presses allow you to reduce damage done to you, control two characters at once, or even dodge enemy attacks completely. The RPG I'm making is heavily influenced by the Mario RPGs, but I want to go past that a bit and put in more complex action elements.

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DaVince

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22nd August, 2007 at 05:24:20 -

What about key combos for some moves?

...Oh wait, Mario and Luigi superstar saga did that too, lol.

 
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Del Duio

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22nd August, 2007 at 07:43:39 -

You know what had a cool battle system? There was some game on the Gamecube that had a Gladiator school you had to raise and a strategy / RPG thing to it. When you attacked, you had to go through meters to determine the strength / success of the hit. It was pretty interesting. I may do something like that myself with Equin 3 eventually. Anything to break up the monotonous ATTACK -> ATTACK -> HEAL -> REPEAT of most games like that.

Put meters in it!

 
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AndyUK

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22nd August, 2007 at 16:37:48 -

I had an idea once where you would have to spell words to beat the baddies in battle.

 
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