I've been making an RPG battle system for a while, and was wondering:
What do you think would make a good action element in an RPG battle system? In games like the Mario RPGs, timed button presses allow you to reduce damage done to you, control two characters at once, or even dodge enemy attacks completely. The RPG I'm making is heavily influenced by the Mario RPGs, but I want to go past that a bit and put in more complex action elements.
Edited by the Author.
n/a
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
22nd August, 2007 at 05:24:20 -
What about key combos for some moves?
...Oh wait, Mario and Luigi superstar saga did that too, lol.
You know what had a cool battle system? There was some game on the Gamecube that had a Gladiator school you had to raise and a strategy / RPG thing to it. When you attacked, you had to go through meters to determine the strength / success of the hit. It was pretty interesting. I may do something like that myself with Equin 3 eventually. Anything to break up the monotonous ATTACK -> ATTACK -> HEAL -> REPEAT of most games like that.
Put meters in it!
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!