Ever use the RPG Maker 2000? What i would like to know, is if you had any tile sets for it. Not that i need them, but i think my tiles are off and i cant get the layout to look right. So, if anyone happened to have them or know where i can get them then please put them somewhere or a link.
The main problem i'm having is getting my clifs and hills to look right. Should a slight elevation be the same hight as the player, or 2 hights above him? Im probably sounding a little vague here so lemme give a few examples of rpgs. Take dragon quest or romancing saga 3 for snes for example, how do they decide elevation? Sorry if im being a little vague here but im kinda up a wall trying to figure this out. Thanks
All platforming problems can be mostly solved here:
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
1st October, 2007 at 17:56:46 -
Main inspiration/learning source: looking at other games' graphics, trying to imitate them at first.
Elevation? As in height mapping on a 2D bird's eye map? Just take half a tile height as steps up.
RPG Maker 2000? Isn't that a way limited tool? I heard RPG Maker XP finally gave SOME flexibility to the user, so you might want to use that instead. Beware legal issues, too!
i wasn't speaking 'graphically' to look right. If i had a faster connection at home, id show more of it off. But, back to elevation. Imagine your trying to go up a stair case. Each step is one piece of height. Now, a character would be, half a step high. Now, how should i order my hill? Should it be 1 step to 2 steps to 3 steps? Or the opposite way? I liked Rpg maker cause it was all i had, but man it had good graphics.
All platforming problems can be mostly solved here:
Just look at the default tile sets to see how they do their elevation.
I don't have any although i did start drawing some once when i was making a game, and it was a pain in the arse to have to use such a specific format for it. 256 colour png? if i recall.
I get what you're trying to ask, but you need to be more specific; are you using either top down 2d tiles, or an isometric grid? For example, a roguelike is a topdown 2d tile game; all tiles are squares. In an isometric grid, all tiles have a smaller Y size then X size; they can be rotated or otherwise distorted to give the impression of a 3d game. And if you ARE using isometric tiles; what angle are you viewing from? A standard is the 45 degree approach; tiles will be twice as long as they are high, and often in the form of interlocking diamonds instead of squares. Super Mario RPG, for example.
Originally Posted by Snerlin(Neonair Games) Use RPG Maker for Playstation! It has tons of library tiles and possibilities and stuff! It even has music and sound effects!
It would be quite hard to distribute your games though.
Also it's limited to pre made sounds and music and limited to the size of a memory card.
Originally Posted by AndyUK [Ectoprods] Originally Posted by Snerlin(Neonair Games) Use RPG Maker for Playstation! It has tons of library tiles and possibilities and stuff! It even has music and sound effects!
It would be quite hard to distribute your games though.
Also it's limited to pre made sounds and music and limited to the size of a memory card.
hey thanks. im using the top down tile 2nd method. (heres the post killer)
After doing some experiments i think i have the look, im just having trouble with those stupid terrain stairs. I cant get those right. (And im not a big graphic ripper,just the music.) Although my styles more like a traditional 2d rpg like final fantasy 4, chrono trigger, dragon quest, etc. I hate that cute style, that just drives me up a wall.
Thanks.
All platforming problems can be mostly solved here: