My main weakness when it comes to game making is Boss coding. I suck at it.
So, I was wondering if someone would be willing to assist me with the boss levels for "Evul Kitty". I have all the sprites ready...I just need someone who's good at boss level coding.
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.
((Not because I'm nasty, but because I suck at MMF2 programming ))
(((... Tell me more about that last thing you said.)))
Tell 'em Babs is 'ere...
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
25th October, 2007 at 16:42:01 -
How hard can boss coding be? Just remember that bosses have several "states", in which some you have a chance to hit and damage the boss, or change it to a "stunned" state (ala Zelda). Also keep a timer to change each state every once in a while, and loop through a few states (walk, run, attack #1, attack #2...?).
Originally Posted by DaVincothy [Ectoprothy] How hard can boss coding be? Just remember that bosses have several "states", in which some you have a chance to hit and damage the boss, or change it to a "stunned" state (ala Zelda). Also keep a timer to change each state every once in a while, and loop through a few states (walk, run, attack #1, attack #2...?).
Yeah, but I'm legally retarded. So it makes things slightly more difficult.
I'll just tard my way through things and hope the bosses turn out good.
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.
I'm sorry, but i think that if you can't program your boss, then you shouldn't be making games. I mean, just give the guy a path movement, and a timer to shoot stuff, and a damage counter. Its really an effort/creativity thing, not a skill.
Originally Posted by Rickothy I'm sorry, but i think that if you can't program your boss, then you shouldn't be making games. I mean, just give the guy a path movement, and a timer to shoot stuff, and a damage counter. Its really an effort/creativity thing, not a skill.
No. I'm great with Levels. Most of the time, I just don't add bosses because they never turn out how I want them.
I'm obviously capable of doing stuff with counters and path movements. I like complex things, though.
Edited by the Author.
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.
Then when you want to do something, activate one group, de-activate the others.
Use a random value to alternate between attack/defend/move and possible use a timed counter which adds up each time damage is taken, then unleaseshes it when it's full.
Originally Posted by Rickothy I'm sorry, but i think that if you can't program your boss, then you shouldn't be making games. I mean, just give the guy a path movement, and a timer to shoot stuff, and a damage counter. Its really an effort/creativity thing, not a skill.