it would be nice to see the rating be affected by number of times the game has been downloaded. And the number of times the game has got a positive rating.
This is one of the reasons why the rating has no sway on the downloads page and isnt calculated until its had a reasonable amount of votes, and therefor a much more accurate representation from averagesm which would knock a score like that down alot if lower average votes are given
The reason ratings will never be accurate on this site, is because the community is to small. When 50% of a community with thousands of people vote, majority of serious votes counter balance bogus votes. 50% of a community with a few dozen people though, and a 1/5 rating will almost always bomb a percentage.
Another problem with the 5 star voting system seems to be that people have a very bad habit of always voting 5 out of 5 for games that mildly enjoy, or 1 out of 5 for games they just hate. So why have 5 stars? Why not only have 3. Because in reality, with such a small community to vote, we should only need to know if a game is either worth playing, worth checking out, or just not worth your time. This way a 1 out of 3 wont counter balance a percentage as much as a 1 out of 5 or a 1 out of 10 might.
Yeah, I agree with everything said so far. It's also kind of sad to see how the number of bad ratings has dropped significantly since the new system was introduced, with your rating always being visible to everyone. Well, at least we got rid of the thumbs-down trolls and everything (OOH, CONSPIRACY).
Still, people should think before voting. Giving a game five stars because you think it's "okay" or "decent" is kind of silly. Heh.
Personally I set the score to 3 then take away, or add stars as I see fit. a 5/5 is something that'll stay on my HDD, a 4/5 will stay a bit but I'll probably delete it when I either get bored or complete it.
I'm the same with big commercial games too so donut think I hate indies!
Originally Posted by BrandonC The reason ratings will never be accurate on this site, is because the community is to small. When 50% of a community with thousands of people vote, majority of serious votes counter balance bogus votes. 50% of a community with a few dozen people though, and a 1/5 rating will almost always bomb a percentage.
That's why you should use Median and not an Average value.
Lets say a game has 5 votes like this
2 3 3 4 4
The average value would be (2+3+3+4+4)/5 = 3.2
Now lets say someone gives it a 1 rating.
1 2 3 3 4 4
Suddenly the rating went from 3.4 to (1+2+3+3+4+4)/6 = ~2.8
Use the Median value though, and the game's rating will still be 3.
In case anyone here doesn't know, the Median value is the middle value, or the average of the two middle values (with an even set of numbers)
- Ok, you must admit that was the most creative cussing this site have ever seen -
How 'bout the average of the average and the mean?
...or is that getting silly?
Admittedly, I did like it when the volume of votes and the number of downloads (or whatever it was) affected the game's overall ranking, and not just its thumbs up/down percentage.
This is why my stuff's on the front page? My fault, I don't know how I made an mfw. Probably because I used donaldquest4.mfa
Yeah, it's only version 1 tutorial. Supposed to have better versions in the future.
I think that the rating should count one what's been rated most frequently and maybe get rid of out-cast numbers that don't have are far from the actual rating.
Example, something that gets all 4 and 5 star ratings but one person gave it a 2 or a 1.