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s-m-r

Slow-Motion Riot

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Candle
18th September, 2008 at 01:49:13 -

I'm having some issues when attempting to show my project in full-screen mode. Here's a screen shot, with the graphical artifacts or "dithering" shown (click the image to view it full-size):

Image

Game resolution is 640x480, game is shown in full-screen mode on a flat panel monitor.

Anyone else notice this on their projects? Any idea on what causes them, or--better yet--how to eliminate them?

 
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Codemonkey

Always Serious

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18th September, 2008 at 02:36:32 -

This happened once on my flat panel too! I don't know how to fix it though.

 
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Don Luciano

Heavy combat pancake

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VIP Member
18th September, 2008 at 17:34:43 -

I m having a 20" wide screen and it doesn't support 4:3 scaling, so I ussually set Maximized on boot up. That helps, but the resolution remains the same, it doesn't go fullscreen, but it does stretch the black color around the screen.

 
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Marko

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21st September, 2008 at 22:30:50 -

I had that too, cannot remember what i did to get rid of it

 
Image

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Phredreeke

Don't listen to this idiot

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You've Been Circy'd!VIP MemberPS3 Owner
23rd September, 2008 at 14:58:30 -

Yeah, I used to have those on my old comp. Can't remember how I fixed it either. Was too long ago, sorry

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

Bibin

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25th September, 2008 at 01:14:57 -

Looks like a vram error to me. That's just me though. Could be GPU overheating, though I'm not sure how an MMF2 game can do that.

Image Edited by the Author.

 
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s-m-r

Slow-Motion Riot

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Candle
6th October, 2010 at 13:53:24 -

As far as I've heard, this kind of thing occurs thanks to the use of the built-in fadeout transition. Specifically, the one called "Fade Out." If you use that, it causes all sorts of "leftovers" to hang about on the screen.

A workaround to this issue is to adjust the object's Transparency instead of using the built-in transitions. I plan on putting together a brief article to explain some coding for this, but here's a summary.
--set aside an Alterable Value for the object you want to fade out; label it something like "trans value."
--Create an "Always" event that links the objects Transparency to this Alterable Value.
--Create an "Always event that indicates when the object is visible, add 1 (or some other positive integer) to the Alterable Value.
--Set an event that destroys the object once the Alterable Value reaches 128 or higher.

An article is forthcoming, useful in assisting newbies like myself.

 
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Ricky

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6th October, 2010 at 23:43:18 -

I missed you bibin, Welcome back!

(pretending not to notice the truth)

 
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AndyUK

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7th October, 2010 at 03:20:01 -

Has he not posted since then?

 
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OMC

What a goofball

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
7th October, 2010 at 03:31:41 -

He posted back in July. Said he was picking up Hatman 2 again.



 

  		
  		

Silveraura

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I am an April Fool
7th October, 2010 at 19:38:23 -

Without slapping a huge technical reason for why this appears to be happening... it looks quite frankly, like you're trying to resize an image vertically without adjusting it appropriately horizontally. Just like how if you stretch an image too far in one axis and you get pixels that are bulky and ugly, you have lines of pixels here that are unusually thin.
I doubt you have any real hardware issues, monitor issues, software issues, none of that stuff. You're simply stretching the image wrong. Turn your stretch settings off and/or adjust the resolution of the game and I'm sure the problem will disappear.

 
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lembi2001



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VIP MemberIt's-a me, Mario!Wii OwnerI like Aliens!Has Donated, Thank You!PS3 OwnerI am an April Fool
10th October, 2010 at 04:26:26 -

has nobody noticed the age of this topic????

 
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OMC

What a goofball

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
10th October, 2010 at 04:30:18 -

s-m-r started it and also revived it to add what he found, so it's cool.

 

  		
  		

lembi2001



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VIP MemberIt's-a me, Mario!Wii OwnerI like Aliens!Has Donated, Thank You!PS3 OwnerI am an April Fool
10th October, 2010 at 14:10:29 -

ah ok. thought something was amiss. It was stupid o clock in the morning and i was staying up all night too!!!

 
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