I need a shiny rotating disco ball for the opening cutscene of my game.
The game's resolution is 320x240. The entire ball should be visible, but the camera should be close enough so that it fills up a good portion of the screen.
The ball should be animated as well--I think I'll need it to fully rotate so that the animation may loop infinitely.
Originally Posted by AuldFogeyFrednickers (OldManClayton) I needed one of these a looong time ago. If someone does it, it'd be awesome if they made a smaller one too.
Originally Posted by AuldFogeyFrednickers (OldManClayton) I needed one of these a looong time ago. If someone does it, it'd be awesome if they made a smaller one too.
You could just resize Adam's one?
Edited by the Author.
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Whoops, he posted after I starting writing mine. Didn't see that...
If you planned to use it with a different colored background, you'd be better to have one custom made for you still, and have the alpha channeling sent to you with it. Like maybe a bunch of PNG files that you can import into MMF2.
How much better is stealing graphics off of Google, then using graphics in Libs, which a lot of people seem to be against.
Yeah, try getting productive help around here... Also something as generic and one-off as a disco ball isn't really that much of an issue. If it was for the main character's sprite I'm pretty sure it'd be a different story.
If you'd like, I pulled up Anim8or and rendered a little disco ball for you. It doesn't have any little sparkley things on it, but you could add some in-game.
http://redechidna.110mb.com/Misc/discoballa0071.zip
The ZIP file. 144 high-quality bitmaps(and by this I mean the highest quality available in Anim8or, not a huge image), half of which are alpha channels, of a disco ball rotating. If anyone would like, I can render a smaller version.
Actually, in after effects, you could texture a solid with fractal noise to the most primitive level to achieve the little square mirrors, and then render it over a sphere effect.