Turns out I'm no good at competitions. Something about the time limit, and guidelines, and lack of an attention span, blah, blah, blah... Anyway, Jonny (Smeby) said he'd enter a competition that wasn't Christmas-themed, so here comes the GENERIC COMPETITION OF NO SIGNIFICANCE, Mark I. The idea is that there are no themes at all, just guidelines. It's my first compo idea, but here goes:
PICK A GUIDELINE! Guideline #1, Story Mode: Create a game with an epic storyline, awesome characters, and overall goodness, yummy yummy goodness.
Rules:
1. Game can be made in any Clickteam product, from KNP to MMF2 Dev
2. Game story must be divided into chapters, and there must be at least 3 chapters.
3. Game can be any genre.
4. Game cannot be more than 25 mb.
5. Game must not contain copyrighted material unless said material is completely your own, or you have proof of permission to use the material. You may use the Clickteam provided graphics and sounds.
6. You probably should make your own graphics.
7. Deadline is whenever...
Guideline #2, Arcade Mode: Make a game worthy of an arcade! That means tight controls, fun gameplay, coin-op and NO SAVES!
Rules:
1. Game can be made in any Clickteam product, from KNP to MMF2 Dev
4.
3. Game can be any genre EXCEPT role-playing and text-based.
4. Game cannot be more than 25 mb.
5. Game must not contain copyrighted material unless said material is completely your own, or you have proof of permission to use the material. You may use the Clickteam provided graphics and sounds.
6. You probably should make your own graphics.
7. Deadline is, who knows?
That is my idea.
Turns out I'm no good at making a competition. I have no prizes, but if anyone likes it, we could do it instead of, before, or after the winter compo (please let there be one!). We'd wait until Peblo's compo was done, of course.
I like to use the quote html for cool horizontal rules.
There is no deadline as of yet because I don't have any prizes to give out, I may or may not add/change/remove rules, and I don't see enough interest to start such a competition. Also there is Peblo's compo going on still.
Rules for Arcade Mode:
2. Game cannot contain more than 8 frames/levels (because TGF and KNP call them levels).
4. Game cannot be bigger than 10 mb.
Well, if someone else wants to donate prizes, (cash, some sort of game system, etc.) I have no problem with judging. But I still need more people to be interested.
Final Round Rules
Those who choose to take the Story Mode guideline will be judged separately from Arcade Mode participants (unless there aren't enough participants). Then the two winners will face off in a final round. The competitors may or may not be able to choose knocked-out participants to help them.
Judging
Once a round closes the judge(s) will look over each game submitted. I will email conformations to all those whose submissions have been received, then I will distribute the game to each other judge (if there are any). All games will be played and rated by the following criteria:
Gameplay (how fun it is to play the game) 45/100
Graphics 10/100
Sound 10/100
Programming (lack of glitches, bugs, freezing) 25/100
Originality 10/100
In addition, those following Guideline #1 will also be graded on the following:
Storyline (Is it exciting/interesting, of suitable length for the subject matter): 20/20
Atmosphere (does the gameplay, sounds and graphics match/suit the tone of the story): 20/20
Delivery (how well does the story flow, is it understandable): 10/50
And those choosing Guideline #2 will also be graded on the following:
Learning Curve (how easy is it to figure out the basics but not necessarily master the concept): 20/50
Dropability (can the player leave and come back without wishing they could save ): 15/50
Features ( is there enough to do to warrant spending money each time one wants to play, any way of proving one's achievements): 15/50
The only saving permissible on Guideline #2 is a high-score table/records table.
Originally Posted by Jon Lambert People aren't interested? No one besides Bibin?
Judging
Once a round closes the judge(s) will look over each game submitted. I will email conformations to all those whose submissions have been received, then I will distribute the game to each other judge (if there are any). All games will be played and rated by the following criteria:
Gameplay (how fun it is to play the game) 45/100
Graphics 10/100
Sound 10/100
Programming (lack of glitches, bugs, freezing) 25/100
Originality 10/100
In addition, those following Guideline #1 will also be graded on the following:
Storyline (Is it exciting/interesting, of suitable length for the subject matter): 20/20
Atmosphere (does the gameplay, sounds and graphics match/suit the tone of the story): 20/20
Delivery (how well does the story flow, is it understandable): 10/50
And those choosing Guideline #2 will also be graded on the following:
Learning Curve (how easy is it to figure out the basics but not necessarily master the concept): 20/50
Dropability (can the player leave and come back without wishing they could save ): 15/50
Features ( is there enough to do to warrant spending money each time one wants to play, any way of proving one's achievements): 15/50
The only saving permissible on Guideline #2 is a high-score table/records table.
Edited by the Author.
That idea sounds great!!!!!!!!!!!!! It would produce way better compo games with all those guide lines.
id be interested if i could use construct to make my game, i dont have any clickteam products or any demos that work anymore.
id love to participate tho, christmas styled games seem kinda weird and would contain too many elves IMO.
Okay then, I guess if it attracts more attention, then all right.
Guideline #1, Story Mode Rules:
1. Game can be made in any program or programming language.
8. Game must include a three second splash screen with the compo logo and the author's name. If the name in the game does not match the user's name at the time of submission, the game is disqualified.
Guideline #2, Arcade Mode Rules:
1. Game can be made in any program or programming language.
8. Game must include a three second splash screen with the compo logo and the author's name. If the name in the game does not match the user's name at the time of submission, the game is disqualified.
Well, text-based wouldn't be arcade friendly. The idea is that any game submitted in the arcade mode category would be the king of game you could play in an arcade. That would require a full keyboard and decent reading comprehension, which isn't nice for those that can't read well or at all.
RPGs, well, with an RPG what the player wants is usually an extensive story with stat building, weapons, skills, dramatic characters and things like that, and that would be too long to sit in an arcade playing, and if it was too short, it wouldn't be enjoyable.
Guideline #2 Judging:
Learning Curve (how easy is it to figure out the basics but not necessarily master the concept): 10/50
Lastability (what's going to keep them coming back): 10/50
Dropability (can the player leave and come back without wishing they could save ): 10/50
Features ( is there enough to do to warrant spending money each time one wants to play, any way of proving one's achievements): 20/50
Turns out I'm no good at competitions. Something about the time limit, and guidelines, and lack of an attention span, blah, blah, blah... Anyway, Jonny (Smeby) said he'd enter a competition that wasn't Christmas-themed, so here comes the GENERIC COMPETITION OF NO SIGNIFICANCE, Mark I. The idea is that there are no themes at all, just guidelines. It's my first compo idea, but here goes:
PICK A GUIDELINE! Guideline #1, Story Mode: Create a game with an epic storyline, awesome characters, and overall goodness, yummy yummy goodness.
Rules:
1. Game can be made in any program or programming language.
2. Game story must be divided into chapters, and there must be at least 3 chapters.
3. Game can be any genre.
4. Game cannot be more than 25 mb.
5. Game must not contain copyrighted material unless said material is completely your own, or you have proof of permission to use the material. You may use the Clickteam provided graphics and sounds.
6. You probably should make your own graphics.
7. Game must include a three second splash screen with the compo logo and the author's name. If the name in the game does not match the user's name at the time of submission, the game is disqualified.
8. Deadline is January 1st, 2009 16:00 GMT.
Guideline #2, Arcade Mode: Make a game worthy of an arcade! That means tight controls, fun gameplay, coin-op and NO SAVES!
Rules:
1. Game can be made in any program or programming language.
2. Game cannot contain more than 8 frames/levels (because TGF and KNP call them levels).
3. Game can be any genre EXCEPT role-playing and text-based.
4. Game cannot be more than 10 mb.
5. Game must not contain copyrighted material unless said material is completely your own, or you have proof of permission to use the material. You may use the Clickteam provided graphics and sounds.
6. You probably should make your own graphics.
7. The only saving permissible is a high-score table/records table.
8. Game must include a three second splash screen with the compo logo and the author's name. If the name in the game does not match the user's name at the time of submission, the game is disqualified.
9. Deadline is January 1st, 2009 16:00 GMT.
Judging
Once a round closes the judge(s) will look over each game submitted. I will email conformations to all those whose submissions have been received, then I will distribute the game to each other judge (if there are any). All games will be played and rated by the following criteria:
Gameplay (how fun it is to play the game) 45/100
Graphics 10/100
Sound 10/100
Programming (lack of glitches, bugs, freezing) 25/100
Originality 10/100
In addition, those following Guideline #1 will also be graded on the following:
Storyline (Is it exciting/interesting, of suitable length for the subject matter): 20/50
Atmosphere (does the gameplay, sounds and graphics match/suit the tone of the story): 20/50
Delivery (how well does the story flow, is it understandable): 10/50
And those choosing Guideline #2 will also be graded on the following:
Learning Curve (how easy is it to figure out the basics but not necessarily master the concept): 10/50
Lastability (what's going to keep them coming back): 10/50
Dropability (can the player leave and come back without wishing they could save ): 10/50
Features ( is there enough to do to warrant spending money each time one wants to play, any way of proving one's achievements): 20/50
Final Round Rules
Those who choose to take the Story Mode guideline will be judged separately from Arcade Mode participants (unless there aren't enough participants). Then the two winners will face off in a final round. The competitors may or may not be able to choose knocked-out participants to help them.
Prizes No prizes currently exist. However, once they cease to not-exist, they will be distributed at the end of the competition to the winners. Prizes will be given to first, second, and third place. First place goes to the winner of the final round, and second place to the loser of the final round. Third place will go to the person with the highest non-winning (not getting into the final round) score.