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Bibin

At least 9001

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  01/07/2005
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13th January, 2009 at 19:09:51 -

Aaaaargh waiting sucks a lot

 
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AndyUK

Mascot Maniac

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  01/08/2002
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13th January, 2009 at 20:17:35 -

So do Dysons.

			
  	    

 
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Peblo

Custom ratings must be 50 characters or less

Registered
  05/07/2002
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Game of the Week WinnerVIP MemberI'm on a Boat360 OwnerAttention GetterThe Cake is a LieCardboard BoxHero of TimePS3 OwnerIt's-a me, Mario!
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13th January, 2009 at 23:57:16 -

BIBIN

GREATEST STRENGTH: Very solid games/engines in the retro style
GREATEST WEAKNESS: Opinion of others seem to influence game making more than it should.

---

Bibin finishes off the tourey very strong, providing what some would call his best game he's made, even among his total colletion of games outside the tourey. My distraction is a very solid game, albiet a bit short.

Black and white proves to be an effective style once again, and the additional effects when falling are awesome. Some of the moves are more or less useless, and the crashing totally annoyed me. After installing MMF2 again things were okay.

---

Nice game as always Bibin. Nice technically, nice graphically, nice audibly, nice all around.

Graphically, it's very easy (or hard) to go wrong with black and white. It either looks good or it doesn't, and here it looks good. Maybe some variance in the tiles for each stage or more tiles overall. The stretching of the body as you fall longer was a nice touch as well.

Technically, it's sound, except in the first frame, which I will say again was the 4th event calling on the 31st frame at the same time as the 1st frame calls on the next frame. Another problem I had was the wall jump, which is difficult to do well in any 2D game. I just find it annoying, it isn't bad, I just don't like how it works, having to switch from left to right quickly.

The sounds were good, as they all were the same style, however, every level had the same music (except of course "blow on the catridge"). If there had been different songs for each stage or each few stages or even a new song for the last stage (to emphasize the fact that it is the last stage, maybe sad music or ragey world-ending music), it would have been a nice touch.

Gamelay was okay. The game was too short (obviously because of the competition setting and the switch from Hatman:TAC to Super Hatman to My Distraction). The levels seemed pretty quick. Again, don't like the wall jump. Maybe if you didn't have to be sliding to do the jump... Would have liked a boss, like you alluded to. The only level that gave trouble was the last one.

Originality, eh... I guess it's original, a bit. That corrupted level was pretty cool, but otherwise it all seems a bit generic. Collect stuff, then go to the end, that's about it.

Appeal is tricky. If you don't like small graphics or black & white, then the game isn't too appealing, now is it? I don't have a problem with either though, so that's all right. It wants to be beaten, but nothing really makes you want to play it after you beat it. It's nice until you finish it.

The end. I like that ending. Hatman cameo, cheap shots, food, high-quality voice acting, animation, it had everything! But it was pretty short and kind of a cop-out from making that boss level. It does end the game however. And you probably would have had a movie even with the boss fight, and I couldn't call that a cop-out. So conflicted...

By the way, yours was the only game I finished. It was good.

---

Graphics: I'm not a fan of black and white, and i'm also fed up with retro but they're still pretty good.
Technical: Some MMF2 sprite resizing and some great level design, it's a basic platformer under it all though
Sound: THIS IS BIBIN WHAT DO YOU THINK IT SOUNDS LIKE? The blow on cartrdige music was cool though.
Gameplay: some of the levels are designed well enough to make it fun to play.
Originality: It does just enough differently to keep things fresh although it has Bibin written all over it
Appeal: People love this kinda thing in the indie gaming community
The end: It ended when i got bored.

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath

Peblo

Custom ratings must be 50 characters or less

Registered
  05/07/2002
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14th January, 2009 at 00:01:28 -

CHRILLEY

GREATEST STRENGTH: Amazing abstract ideas
GREATEST WEAKNESS: Creating depth to the games

-----

Chrilley presents another space shooter, under his own style. It ends up the game is more finished than just about all of the space shooters made for the tourey. The actual game itself is hard as hell, and in the 45 minutes I spent playing it I never finished it.

The enemies looked a little ambiguous as to what they actually were, I guess the enemy base designers were awfully creative. The fact that ships can crash into each other adds another layer of stratagy, and the charge shot is a cool addition.

-----

Graphics: They look kinda nice but there isn't a lot to look at
Techical: There wasn't anything spectacular from what i could see, the movement was nice and smooth though
Sound : Good music, basic sfx
Gameplay : It's just too hard to stay alive because you don't shoot fast enough
Originality : Practically none,
Appeal : Almost everyone loves a quick shooter
The END: You'll never get there

-----

Vacilius X. What happened to I through IX? Joke aside, this was pretty cool, this game here.

Graphics all match each other, which is always good. The background is okay. The jets I notice always have the same animation (they also seem to be the same animation as the explosions). I think they were overall pretty okay. The text box could have looked better, maybe. Also, those ships that shoot three ways, I don't really understand what they were supposed to look like.

Technically the game is sound. Although, I couldn't get Turbo Mode to switch off without editing the actual options file. I like the way the jets follow the ship. I don't know what it does, though. If you die by being hit by the last ship in the first set, then the text box appears and you have to go through the conversation before the level ends.

I like those sounds, and that music. I found myself humming it. I especially like the sound of the cannons firing. Maybe voice acting? No dock, just a suggestion.

Gameplay was nice. I was pleasantly surprised by how the game played, assuming that it would just be a slide-along-the bottom-and-shoot-things game. The collision of the ships to kill them was clever. I didn't like how you only get three lives and one hit per life, but I got over it. It's a good thing you only let three of the orange ships on screen at once. Ooh! There should be a mouse-control scheme. I'm not docking points for that, just a suggestion.

Originality not so much. I don't think that it's uncool, just the fact that it doesn't do much of anything different than other space shooters.

The game is appealing. Yes it is. While it may not be so original, it is still fun to play. As I said, I would have like to be able to take more hits, maybe a health bar, but that didn't make me want to stop. So good job there.

The ending, I imagine would be either a cool cutscene that makes me want to play a finished version, or just a cut-off screen saying "Play the full version when I finish this!". I say imagine because I never got to the end. I would have liked to, but I didn't have enough time. But I'll finish it some time, if I don't forget, and if you release a full version, I'd download it. Huh. Now that I think about it, I'll use this ending thing then to mean how I felt after I ended my play session. I felt satisfied, and excited.

Good job.

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath

Peblo

Custom ratings must be 50 characters or less

Registered
  05/07/2002
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14th January, 2009 at 00:07:26 -

DON

GREATEST STRENGTH: Epic stories and game ideas
GREATEST WEAKNESS: Translating the epicness to a game form

-----

Graphics: dark and moody but not all that great really.
Technical: nice lighting, the title screen was as slow as hell, WTF
Sound: a 3 second loop and sound getting killed noises, thats all i heard.
Gameplay : there is probably more to it but i just got killed by a mob of zombies as soon as i stepped outside, and this happened 3 times before i gave up.
Originality : Ive seen this kind of thing loads in click game and I always end up hating them. It's not terribly original either.
Appeal :if you like being killed by zombies you might like it.
The end: I DIDNT PLAY IT TO THE END.

-----

Don totally suprised me with this game, the intro looked slick (sick too), and arguably successfully presents the most eerie atmosphere in a game created for the tourey. I actually never came across an error or bug, other than I was really bad at opening doors.

The actual game killed me, I got pretty far, but it just ended up being too hard. The use of betatesters would present the difficulty problem ahead of time. The effects of the game were fun to look at, and added to the atmosphere even more.

-----

Graphics are okay, except they're all too dark. I had to boost the contrast to the top to be able to see them on my LCD monitor. The man's arms aren't animated very well with the knives. Zombies don't animate except for turning around. Everything's too dark. It makes it hard to see anything. Blood dripping is fine though.

Technically good. I like the flashlight. I don't know how to mak a flashlight, besides semi-trasparent white objects or semi-transparent dark border objects. Nothing else is so special though.

Was there any music? I just heard sound effects and weird wind howling/zombie moaning stuff. The sound effects are decent, I guess, but again, nothing special.

Gameplay... not so much. The knives don't defend me at all, the zombies come too quickly and too many to be able to save yourself with the pistol, the distribution of the hot keys is awkward, the darkness makes it hard to know where to go, you move too slow even with the dash. I don't like it much.

Originality, it's like other horror games, but I don't play horror games, so this is original to me. But, what horror game doesn't have zombies pistols, darkness, rain, and blood? Cliche.

Appeal is not for me. I just don't like horror games so much. Not because they're scary, but because they're all the same, or boring, or ugly, or too dark, or something. For this it's because it's too dark, too slow, too difficult.

The ending I didn't get to because I didn't make it past the first level, one, because I didn't have time, and two, because it is not a game I like.

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath

Peblo

Custom ratings must be 50 characters or less

Registered
  05/07/2002
Points
  185

Game of the Week WinnerVIP MemberI'm on a Boat360 OwnerAttention GetterThe Cake is a LieCardboard BoxHero of TimePS3 OwnerIt's-a me, Mario!
I'm a Storm TrooperSonic SpeedStrawberryI like Aliens!Wii OwnerMushroomGhostbuster!
14th January, 2009 at 00:18:49 -



---Bibin---
Yami:
Graphics: 15/20
Technical: 15/20
Sound: 10/20
Gameplay: 10/20
Originality: 3/5
Appeal: 3/5
*The End: 8/11

Total: 64/101

Peblo:
Graphics: 14/20
Technical: 14/20
Sound: 10/20
Gameplay: 13/20
Originality: 4/5
Appeal: 3/5
*The End: 9/11

Total: 67/101

Andy:
Graphics: 14/20
Technical: 13/20
Sound: 14/20
Gameplay: 12/20
Originality: 3/5
Appeal: 4/5
*The End: 5/11

Total: 65/101

Total:

Jon:
Graphics: 15/20
Technical: 16/20
Sound: 19/20
Gameplay: 15/20
Originality: 3/5
Appeal: 4/5
The End: 11/11

Total: 83/101






---Chrilley---
Yami:
Graphics: 10/20
Technical: 10/20
Sound: 5/20
Gameplay: 3/20
Originality: 1/5
Appeal: 2/5
*The End: 5/11

Total: 36/101

Jon:
Graphics: 14/20
Technical: 16/20
Sound: 17/20
Gameplay: 16/20
Originality: 2/5
Appeal: 4/5
The End: 9/11

Total: 78/101

Peblo:
Graphics: 10/20
Technical: 11/20
Sound: 9/20
Gameplay: 12/20
Originality: 1/5
Appeal: 3/5
*The End: 6/11

Total: 52/101

Andy:
Graphics: 10/20
Technical: 10/20
Sound: 12/20
Gameplay: 8/20
Originality: 1/5
Appeal: 3/5
*The End: 0/11

Total: 44/101






---Don Luciano---
Yami:
Graphics: 10/20
Technical: 5/20
Sound: 5/20
Gameplay: 1/20
Originality: 2/5
Appeal: 1/5
*The End: 2/11

Total: 26/101

Andy:
Graphics: 11/20
Technical: 12/20
Sound: 10/20
Gameplay: 8/20
Originality: 2/5
Appeal: 2/5
*The End: 5/11

Total: 50/101

Jon:
Graphics: 12/20
Technical: 13/20
Sound: 10/20
Gameplay: 10/20
Originality: 1/5
Appeal: 1/5
The End: 5/11

Total: 52/101

Peblo:
Graphics: 15/20
Technical: 15/20
Sound: 8/20
Gameplay: 11/20
Originality: 4/5
Appeal: 5/5
*The End: 6/11

Total: 64/101




And now---
...
...
...



1st BIBIN: 279
2nd CHRILLEY: 210
3rd DON: 192

YEAH! Well done guys!

Now. I'll have to figure out how to get the prize money to you guys. Sweet deal, you guys are freaking amazing for making all those games. TDC is now a little fatter thanks to you!

You may contact me for any discrepencies in the scores. Chances are the judges won't mind to discuss the scores more if you would like to ask them about something too.

Well guys, the Tourey is finally over. And so-


THE END.


 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath

Ski

TDC is my stress ball

Registered
  13/03/2005
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Candy Cane
14th January, 2009 at 00:22:51 -

I would have won by miles if I had entered.

 
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Jon C-B

I create vaporware

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  23/04/2008
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I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
14th January, 2009 at 00:24:44 -

Yay! Good job all of ya especially Bibin!

 
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Peblo

Custom ratings must be 50 characters or less

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Game of the Week WinnerVIP MemberI'm on a Boat360 OwnerAttention GetterThe Cake is a LieCardboard BoxHero of TimePS3 OwnerIt's-a me, Mario!
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14th January, 2009 at 00:25:41 -

Definitely. Enter next time dude.

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath

chrilley

Insane Beaver

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  05/01/2002
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14th January, 2009 at 00:25:46 -

I can has 2nd place!

 
Image

Bibin

At least 9001

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Silver Cup WinnerGOTW Winner!Has Donated, Thank You!VIP Member
14th January, 2009 at 00:29:36 -

Iwiniwiniwiniwiniwiniwiniwiniwiniwiniwiniwiniwiniwiniwiniwiniwiniwiniwiniwiniwiniwiniwinin

150 dollars, woo-hoo!

I'll see if my old paypal account still works, Peblo.

Oh, I want some damn front page too, please. It's been a while.

Edited by Bibin

 
n/a

OMC

What a goofball

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
14th January, 2009 at 02:51:45 -

Congrats, guys! Good job.

 

  		
  		

Bibin

At least 9001

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Silver Cup WinnerGOTW Winner!Has Donated, Thank You!VIP Member
14th January, 2009 at 04:23:06 -


Originally Posted by -Adam-
I would have won by miles if I had entered.



Man, what has been your deal lately? So aggressive!

 
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Ski

TDC is my stress ball

Registered
  13/03/2005
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GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!KlikCast HelperVIP MemberWii OwnerStrawberryPicture Me This Round 28 Winner!PS3 OwnerI am an April Fool
Candy Cane
14th January, 2009 at 14:09:36 -

That's not aggressive at all.

 
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W3R3W00F

Drum and Bass Fueled Psycho

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VIP MemberCardboard BoxThe Cake is a Lie
14th January, 2009 at 16:04:36 -

Congrats Bibin! You gets moneyz. :3

 
An old and washed up once-kid
   

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