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tetsuya_shino



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  12/08/2004
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21st January, 2009 at 16:12:07 -

Hmm.. I don't think it's really a matter of who wants to call the shots, rather who's going to take the brunt of the work load. No matter how you look at it, there is going to be one person that has to program all of the different media into the game. While the game would use from all of us, one or two artists will have to draw up the back bone of the game.

Being a project leader isn't a matter of how imaginative or how charismatic you are. If you want people follow you, or even listen to you, you need to show you are worthy of being a leader. And the best way to do that is show everyone how committed you are by your willingness to work.

I'm repeating myself here, but you need to create a detailed design doc. Or even better yet a early beta. It doesn't matter if it has placeholder images. It doesn't matter if it doesn't have all the features you've envisioned or not. What matters is proving to everyone you're a man of action and not just a kid with an idea.

You can take this as a flame and sulk or you can use this to get fired up and start working. Up to you.

 
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aphant



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  18/05/2008
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21st January, 2009 at 17:32:08 -


Originally Posted by tetsuya_shinoOr even better yet a early beta. It doesn't matter if it has placeholder images. It doesn't matter if it doesn't have all the features you've envisioned or not. What matters is proving to everyone you're a man of action and not just a kid with an idea.



What I'm getting from this is, "Have the game mostly done before you bring people onto the project." An early beta would have most of the fundamental code in, so any features would just be extensions of that. It would basically be done, save the art, levels, and testing.

I'm also pulling from this thread that no one even wants to try because it's impractical, except for Jon Lambert and Dr. James (who wouldn't be allowed so work can continue on Tormi.)

 

Ski

TDC is my stress ball

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  13/03/2005
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Candy Cane
21st January, 2009 at 17:40:20 -

TIGsource are working on Indie Brawl atm, and I must admit it's looking pretty awesome

http://forums.tigsource.com/index.php?topic=2347.0

http://forums.tigsource.com/index.php?topic=2335.0

TDC could make their own little brawl game I guess.

 
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OMC

What a goofball

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  21/05/2007
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21st January, 2009 at 19:31:26 -

We tried a TDC brawl game. It got nowhere.

There's nothing wrong with having one person do graphics, one sound, one programming. I do that with a lot of my games. (Except a lot of times my sister does some art along with my own. But she isn't a game maker, she's an artist-- and is happy to draw whatever I need, not what she thinks it needs.) It's that most people want to split each thing up or have all of their own ideas implanted in the game. If you get a case where one person has the final say and everyone agrees, that's the office setting I was talking about where people just work on it because they get paid to.

Clickers' egos sometimes get in the way.

But hey, if you get a working group going, I'd be happy to help!

Edited by OMC

 

  		
  		
   

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