Okay you know how an objects angle always stays within 360?
like, even if you add say...1050 to it.
now, let's say I can't use that objects angle or any other objects angle, I can only use an alterable value.
what is the proper way of making an alterable value that behaves the same as the angle value?
And no, I don't mean set alterable value A to angle of object.
Always : Set counter to value( "Counter" ) mod 360
Put that event below any others that modify the counter's value. And obviously replace references to "counter" with an alterable value or whatever you're using.