Originally Posted by -Adam- Yes, you did get upset. If threatening to not be an admin unless your graphics werent used within a month isn't upset, then what is? How exactly was I manipulating you?
I never was active as an admin. You asked me to be one, nothing happened, I didn't want to waste my time and did not like how that competition was handled. You know the rest. If you want to talk more just mail me, I don't hate you.
Back on topic, I do agree there could be more cooperation. I don't believe in the classroom idea (Klik Academy was a failure), but more open source examples and doing for the others. Not compete against each other but help each other make great games. And Boothman is right, MMF is too expensive for kids (and for most schools).
Perhaps just co-operation and articles (video articles are a nice idea!) are the best route. Classrooms are a nice idea but as you say ka did collapse.
My school had knp and my parents brought me tgf from toys r us. I think stocking tgf 2 at toy stores and game stores would work wonders.
@Andy: I always thought Phizzy was helpful towards klikers personally, his sense of humour was odd but i think he was a good guy overall. It is sad that he is banned.
I think another problem TDC always had was that half the members just used the forums as a place to mess around instead of doing anything productive, pretty much like phredreeke who hasn't seemingly posted anything since 2007 yet continues to post and make a prat of himself.
And Phredreeke, Ive seen a photograph of you when you were going through the emo phase. Believe me, it gave me great confidence in the way I look
Originally Posted by -Adam- And Phredreeke, Ive seen a photograph of you when you were going through the emo phase. Believe me, it gave me great confidence in the way I look
Just cause your definition of emo is having a girlfriend
- Ok, you must admit that was the most creative cussing this site have ever seen -
Man lots of mud throwing going around between members who are actually active on the site.. thats kinda scary.
Truth to be told, yes while things have slowed down they really have turned to a stop the last couple of weeks. I dont really know why, if you look at some of the submissions back in 2003/2004 each game got like 200/300 downloads and lots of great comments. Now you get lucky if 10 people download your game and you get really lucky if you get some good feedback. Now that really worries me. Also back then there were like 4 or 5 active fully visited community sites with tons of admins for each. Damn whats going on with that? Now we only got 2. Also should clickteam worry about that?
It is true that life has taken me away from the site for a while now and thats just the way it is, money needs to be made for the family and this site is just costing money now lol.
However I have been in talks for a redesign of the main skin with spitz and the sad but true name change of the site. The new main skin is more in a lighter white yellowish kinda color and replaces mitch for good with something more game related. Only thing now is to think up of a good font for the letters and the skin is more or so done.
Also a new klikcast in the works but progress is slow. But i dont have any time yet to do any crazy front page news updating.
So yea even with the new flash release things have not really picked up or people are just submitting there games to flash related sites now and dont care anymore about getting feedback. I do think its worth talking about what can we change to get back to the days of old are are we just heading into the sad its only gonna go downhill from here road
Edited by an Administrator
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Actually, I think Flash is part of KNP/TGF/MMF's downfall. Back when clicking was big Flash games were far from as popular as they are now.
Most people would rather play a browser game, than to download a similar game made in klik software (yes, there's vitalize but hardly anyone has that plugin while more or less everybody has flash)
- Ok, you must admit that was the most creative cussing this site have ever seen -
i don't know if this applies to here but at least in other places, standards have gone up; a few years ago you could make, quite frankly, a shitty game but people were just fine with it because they couldn't do any better. it was less about who could build the best engine or more complex game and more about having fun doing it
i started using click programs in 2001, which even then was being a little late to the party, but it was wildly popular then. hell i don't think game maker was that huge at the time. then you realize it's been nearly 10 years since then; most people have either completely lost interest or don't have the time to do this anymore.
for the most part you had to "be there" at the time. it's much harder to be a newcomer these days, because what games are released are much closer to being professional quality than they were 10 years ago.
part of the reason may well be pricing, like i've said before, mmf is not cheap by any means and it's unfortunately filled with bugs, workarounds, artificial limitations: it's not very friendly--which is why, in my opinion, a completely fresh start with mmf3 is something to consider
I agree with Ricky. If it weren't for the occasional decent forum thread I probably wouldn't visit here at all. In fact, I'm not sure why I do because I haven't played a game posted on here in years and have never put my own up.
I think it's just nostalgia really. But, for me, the lack of people using MMF2 is the reason behind TDC, and other places', sad demise. Clickteam's decline is inevitably shared with its fan sites.
The quality standard has gone up through Demos, not full game releases.
IMO people are putting the same work into games as they always were, except it changed from quantity to quality, except quality means no full games, just many many demos.
Now, let's think of this for a second : you are a gamer or something like that, you decide you want to make games; you look it up on the internet, one product costs hundreds of dollars, the other costs nothing. which one would you pick? BE HONEST!