Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
2nd May, 2010 at 02:56:36 -
This is still definitely going ahead! I've just been waiting for enough entries. And this morning we seem to have a good amount to form a few teams.
As a summary here is what I am thinking in terms of your primary skills:
See first page for latest.
Coders:
OMC
lembi
UrbanMonk
Jon C-B
(Solgryn)
Wiiman
Watermelon876
Artists:
Matt Boothman
Solgryn
Sketchy
Hayo
AndyUK
(Watermelon876)
Musicians:
AndyUK
(Matt Boothman)
Names in brackets indicate a secondary skill. By the way: AndyUK - I think you are pretty good at graphics, would you want to do some of them too?
The Plan
I have a few ideas for how this whole thing is going to work, but before I bust anything on you I thought I should ask your opinions first:
1. I had planned to form teams of 2-3 people (one artist, one coder, and perhaps one musician). And I would try to match you to others with equal abilities and tastes.
Do you want me to form these teams, OR would you rather random pairing?
2. I was thinking we could add a competitive element to this, since I'm sure deadlines will help people make their games faster and motivate them.
How does this grab you?
Make a game in 3 weeks OR your custom rating is changed to "I create vaporware".
Once you finish a game, it is changed back.
For those teams that finish a game, we can use Muz' scoring system (if he's okay with that) to determine the SUPER GLORY TEAM OF AWESOMENESS, where teams are given points based on how well the community receives their game.
Do you have any other suggestions?
I will be awarding DC trophies to those teams who demonstrate teamwork and excellent progress on their games, on a regular basis.
Personally I think that Top down shooters and Platformers are some of the easiest games to make in a short amount of time. But you are welcome to create any type of game that you wish.
Clickers often have a hard time finding sound effects for their games or they use the MMF library ones. I am actually quite good at making sound effects for games (retro and realistic). So if you want me to make sound effects for your game, message me and I will.
I will be closely watching your games progress and providing constructive criticism to help you out. I will crack the whip if you're not making a game.
You will be required to have a project page, but it won't be required to have much information besides your team members and a few details on your game. In fact, I will be encouraging that you don't spend a lot of time on your project page because it's only going to distract you from your actual game. However I strongly encourage that you all frequently release playable alphas/betas of your game for people to try out and comment on. Even if they're just movement demos or engine demos.
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
2nd May, 2010 at 03:03:59 -
Wiiman - while being able to write a great story is truly a very useful talent, for this process I think it would be best if you could categorize yourself into either an artist, coder or musician. Many projects don't get completed because they're over ambitious, so for these groups I think it would be best to try and create a fairly straight forward game. Something that your team knows can get done. To do that, the storyline probably won't be an integral part.
You said yourself that your projects are usually 'really large and ambitious' so here's your chance to do something relatively quickly. To get something done and say that you actually finished a pretty neat game.
PS. To everyone else: Keep posting your details if you want to be part of a team. We haven't closed registrations yet
DunnO why I'm doing this seeing as my computer is still busted and I won't be getting a laptop for a while, but I would have to categorize myself as a coder with secondary arbitrary graphics abilities. Tops 2 is my best public example of either of those two. I can code decently, I would describe it. I can do online but not dead reckoning, and I can code movement engines by modifying default movements, using the PMO, or as a static movemen. (including sine and cosine, and all can be top down or platform). I can't do music at all.
I'm more like OMC in being more excited to come up with a name and logo.
I wouldn't mind using that scoring system I suggested. Just something I thought up in 2 mins, though.. change it to be more fair and stuff.
Anyway, I'm very busy now but I think I'll join.
My skill is mostly in coding and game design. Since I don't have time to do either (hands full with C, MATLAB, LaTeX, and VHDL the next few weeks), I think I'll join as a "consultant", i.e. fix bugs and make sure people don't code in a buggy way. I'll mostly likely be just like a project manager and help , so toss me in a group that's either too ambitious or completely clueless
Coding-wise, most of my experience has been with handling huge chunks of code and data. Lots of experience in making competitive games balanced. I'm mathematically skilled. Not much experience in many other usual klik stuff like level design and online multiplayer.
Personality-wise, I can say that I'm one of the most ambitious people in the klik community, so I'll always try to put a twist on a game to make sure it's not run-of-the-mill. I'm uncomfortable with making simple things. I hate tossing in unnecessary features that aren't fun like ragdoll physics and shadows. Even level editors in some cases.
Biggest drawback is that I get very lazy. And I tend to bite off more than I can chew. Learning to bite off smaller chunks, though
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
2nd May, 2010 at 07:25:02 -
Muz - Perhaps you could be in a similar position to myself? We could look at all of the projects, giving constructive criticism, and making sure that people are actually making their games? Since we are both good coders we could help the teams debug their games and also help with the other little bits and pieces that they are struggling with?