if it's going to be contra style i'd be interested in working on the core game mechanics/engine. I think it would be cool if it was Die Hard inspired, like you play as one of those bad ass cops who shoots first and asks questions later a John mcclaine style hero who single handedly takes on an entire army of terrorist scum that need to be brought to justice well... if you don't want to make that.. maybe i will.
The navigation is on the left. Right now there's a front page and a page with the survey results. We could create many more for each piece of the project, as a space for each team (graphics, code, etc) to collaborate. We could still use a forum for communication, I'm just suggestion that we put all our materials and comment/discussions in one location.
Also one thing to note, the example above is public, but can only be edited by the people I invite (to make it 100% private it costs money). This is just the first free wiki I found, so there may be one that is totally private for free.
dropbox seems like the best option as it updates live, i was thinking about a wiki or even sourceforge however sourceforge is only for open source software so pooey to that one!!!!
We could use a wiki to keep the designs in a central place, but for non-chat communication we might as well use TDC's project page forum.
So the next two things on the plate are selecting a project leader and selecting a general concept to work with. A few ideas have been mentioned, but before we start voting I think there should be more. Feel free to post your idea or agree with someone else's!
Here's a random one from me to keep the ball rolling: Let's make an online hide and seek slash capture the flag game where your goal is to shoot the "queen bee" of the opposing team. Queen bee hides, everyone goes hunting.
Or a middle ages castle defense game where you must allocate resources (e.g., soldiers, materials) to fortify walls while also fighting off the enemy.
Or even as simple as a SNES/Genesis era platformer with high design standards.
I vote for the third. It keeps things simple. Less hang ups with the engine and more people will understand how it works. I will admit that I would likely not understand the other two options so well and having things explained to me and any others would bog things down.
I think a platformer would be a good idea however it would have to be something fantastic if there is a largish team working on it.
If we are looking to create a largish team something sprawling would be more suited to the project. I know that this sounds ambitious for a first team project however with the right level of commitment from all concerned it will be very achievable.
There needs to be a unique gameplay mechanic. Not shoe-horned in either.
It's all been done to death--time control, jetpacks, grappling hooks... but I still think even if we picked one of those we could make something unique.
I think what we need to do - aswell as start talking in a chat room - is to get all people that are interested in this project to list their specific area of interest. I don't think taht having people crossover between areas will help the project much. For example spriters just sprite, coders just code etc.. if we have people flitting from one specific area to another it will become extremely difficult to manage even for the most organised team leader.
We need to know who would like to do the following things (please only choose one of these areas):
Sprites - Level Tiles, Playable Character(s), NPC's, Backgrounds (we will need all GFX artists to draw the GFX in the same style itherwise things will look odd!! )
Level Design
Engine Coding
Story
Music/Sound Effects
If i have missed anything out feel free to add.
Sorry if i sound like i'm taking charge but i have seen far too many of these community projects die off and i don't want to see the same happen to this.