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![]() tetsuya_shino
Registered 12/08/2004
Points 491
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11th August, 2010 at 15:18:02 -
Greetings. I'm not lazy or anything, but sometimes find that -one- good sound fx is like pulling teeth. So if anyone can help me out with links to a good, free sound fx site I'd be grateful. But honestly all I need at the moment is a good blood splatter sound fx. If anyone has one please send it to me at tetsuya_shino(at)yahoo.com Thanks!
n/a
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 W3R3W00F Drum and Bass Fueled Psycho
Registered 08/11/2008
Points 377
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12th August, 2010 at 06:44:17 -
Your best bet.
http://findsounds.com/
Hope this helps.
An old and washed up once-kid
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 HorrendousGames Sourpuss
Registered 31/10/2009
Points 481
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12th August, 2010 at 19:21:30 -
A mic, audacity and a plank are really the least you need to do your own sounds. If you really want to heavily edit your sounds very easily, goldwave is really good at that.
/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/
That Really Hot Chick
now on the Xbox Live Marketplace!
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 Silveraura God's God
Registered 08/08/2002
Points 6747
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12th August, 2010 at 23:51:32 -
Audacity really is a gem when it comes to polishing a game. A single sound with minor edits and played randomly instead of the same sound played over again, truly makes a very large difference in the end result.
http://www.facebook.com/truediamondgame
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![]() tetsuya_shino
Registered 12/08/2004
Points 491
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13th August, 2010 at 00:10:51 -
Thank you, everyone for your replies. It was all really helpful.
n/a
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 Lazernaut
Registered 08/09/2002
Points 1103
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21st August, 2010 at 00:34:08 -
you could check out freesound.org too - the samples there are mainly for music, but i've encountered many regular sound effects too.
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 Del Duio Born in a Bowling Alley
Registered 29/07/2005
Points 1078
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21st August, 2010 at 03:35:32 -
I'd highly suggest messing around with Dr. Petter's sfx generator. I've used it a lot and it's really great.
Also you can get loads of great and weird sounds by taking bird noises and screwing around with them (reverse / effects / speed up or down / pitch).
--
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