Did you knew that my game NastyMan meant to be a Rush Hour style puzzle, where Nastyman is a prisoner behind bars and you move the prison blocks in order to place a path for him to escape, and it was meant to be based about a 386 game with the same theme... only I didn't knew how to program such a game so I decided instead to made a parody of Little big adventure... That came as NastyMan... The full speech feature in this game was because I decided to mock up locked 7...