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Team SD



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  07/05/2009
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  330
29th August, 2011 at 03:59:58 -

hello everyone. i know it sounds kinda bad that my first post is asking for help, but that's what i'm looking for.

Our engine coder could use a hand. we're a team of 5, 6 if you count the engine coder which is not directly part of the team, but we depend on his advances to make our game better. In return we help him with his game/engine. this has worked fairly well but now we've stumbled upon a situation where his personal life overwhelms his coding hours, and nobody else in the team knows C++.

That's where you would come in.

The game and engine are open source and fairly well documented and we would work our best in helping you with all the knowledge and resources. Should you like it enough, you could even join any of the projects.

From the top of our heads we figured Open GL would be the way to go. Blending effects don't mix well with software rendering on older machines. And thats an area of concern to us. Adding shader support would be something to consider, and making the engine draw tiles as textured polygons would also be awesome. Adding a simple savegame system, filtered high resolution modes and that's what we need. we do not require you to undertake all this requests, ANY help is appreciated.

Maybe we can help you too. we're very interested in game design.

 
http://shinobidensetsu.webs.com
http://twitter.com/#!/ShinDensetsu
http://www.facebook.com/pages/Shinobi-Densetsu/138810086188861

Golem



Registered
  08/08/2011
Points
  264
29th August, 2011 at 11:42:33 -

If only I knew more C++, I might have been interested in helping. If you need something in Java though, give me a call.

Still, I will have a looksie at the surge engine, it might help in my own engine programming.

But anyways, good luck to you! The game is looking good.

 
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Team SD



Registered
  07/05/2009
Points
  330
29th August, 2011 at 13:53:30 -

Are you able to do a Windows/Linux laucher program in Java? one that would simply turn the checked options into a terminal/command line string such as "SD.exe --option parameters" or "SD_bin --option parameters"

We have the list of all parameters and launch commands, it's just a matter of representing them graphically to keep the players from meddling into the engine menu, while allowing them to choose resolution, filtered graphics, language, etc.

 
http://shinobidensetsu.webs.com
http://twitter.com/#!/ShinDensetsu
http://www.facebook.com/pages/Shinobi-Densetsu/138810086188861

Golem



Registered
  08/08/2011
Points
  264
29th August, 2011 at 15:38:44 -

Hm, doesn't sound too hard, though I've never done anything like that. I'm still fairly new to Java.
I'd say I'm interested in trying it out. If you're serious, we can go over the details in mail.

I've got a couple other projects going, but I can put most of them on hold if needed.

 
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Team SD



Registered
  07/05/2009
Points
  330
29th August, 2011 at 19:50:34 -

Golem, is your profile email correct?

 
http://shinobidensetsu.webs.com
http://twitter.com/#!/ShinDensetsu
http://www.facebook.com/pages/Shinobi-Densetsu/138810086188861

Cecilectomy

noPE

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  19/03/2005
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29th August, 2011 at 21:03:39 -

i have worked with allegro and allegrogl before, and have advanced experience coding in c++, however my time is already preoccupied with personal things as well.

honestly, your team seems kind of poor. you only had 1 coder, who wasn't even a direct team member? you should have at least 2 developers, and they should be reliable. now that your only coder is unable to actually code, you, a team of non-coders(?) is left with a bunch of "legacy" code.

finding someone who meets your requirements, can quickly learn the legacy code, and is reliable to continue work will be difficult. i'm also assuming you don't have the means to pay for their work either.

i recommend that you retask your current team, so that someone learns to code, or someone who already knows how to code just port the current engine over to the language they know.

i would be happy to look at the open source engine, and consult, as my time is limited.

 
n/a

Team SD



Registered
  07/05/2009
Points
  330
29th August, 2011 at 22:27:14 -

@The Cecilizer:

We picked up the engine, learned the script API and started building around the existing functions. Mechanically, we have almost all we need, but software rendering is slow and limited, even though widely compatible. Usually our feature requests are fulfilled, when the engine coder finds the time to do so, but requests are becoming more complex to achieve.

The legacy code is of no great concern to us, because the scripting API provides us with a great deal of freedom. To be honest, what would make us really happy would be the savegame system, graphical improvements are secondary at this moment, but we'd like to see them implemented.

Also, we don't want to port to other engines, at least before we hit v1.0, after which we may move to Unity.
There are lots of reasons that make us prefer the current engine right now, but the biggest one is being a good entry-level engine, from which the team is learning game design from scratch.

Edit:

We are, to a reasonable point, willing o pay for this implementations. Please note that this should only kick-off when we get the required amount of money and after we unanimously agree with that sum, so if you'd set a price, mail me your conditions.

Edited by Team SD

 
http://shinobidensetsu.webs.com
http://twitter.com/#!/ShinDensetsu
http://www.facebook.com/pages/Shinobi-Densetsu/138810086188861
   

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