I've been working on this game for a few months now and finally the game is almost finished.
The only things left is fixing some minor bugs and maybe upgrading some of the graphics a bit (I'm a designer not an artist, but I'll do the best I can).
Of course I also need to wait until the next patch is released for MMF2's android exporter so that I can sell the game on the OUYA.
The game will feature 6 challenging and varied stages full of secret paths and items to find.
Maybe there's even a 7:th stage if you're a bad enough dude/dudette (hint hint).
Here's the first footage of the game, hope you give it a try when it's released:
Looking nice! But I do recommend that you increase the movement speed as the main platforming seems a little bit sluggish. Nice soundtrack too!
I could be wrong, but as far as I know, Ouya will not accept any game made using MMF2 as there is a glitch that crashes all MMF apps made with the exporter if a button is held down while changing frames. Clickteam may have fixed this now, but I've not heard anything on that yet.
Have you tested this on Ouya yet, by the way? I'd like to release something for Ouya eventually, but the Android/Java SDK thingy-ma-bob scares me off.
Edit: It seems MMF games are now working properly with Ouya!
Thank's for the feedback. I have thought about changing the movement speed but if I do I would have to be very sure about it since all obstacles in the game are balanced after the current speed so I would have to re-balance most of them if I changed the speed.
There are still a few bugs with MMF games on OUYA, that's the main reason I haven't released the game yet but they say that the patch that will fix these bugs (including the frame change bug you mentioned) will be released soon, this patch will also add the in-app purchase option which is required to sell games on the OUYA