I had just started Highschool and using the internet, making a lot of pretty terrible games with KnP and TGF. Oh, and I'd download all the games from TDC that I could fit onto a Floppy Disk to take home and play!
15 Years ago I was playing around with KnP I believe. I didn't have the internet at the time though so I didn't even know this site existed! After I started visiting the site around 2005 my game making skills started improving since I had a source of inspiration. I was blown away by what could be accomplished with the software!
So glad Clickteam exists and made Fusion. It's a great piece of software for playing around in. It's just so easy to make stuff that the focus is on the game making and not the implementation.
They showed up before the whole "indie games" thing, and I think they're part of the reason a lot of people got their start in game making.
It was KnP when I was around 15 years old that made me wanting to make games and open the door to the possibilities for me. So I decided i wanted to become a game developer. Left knp and gf behind to study and became developer. Art was my strong side so I got job as concept artist. Exciting but it was tough. Got sick and ended the job after 5 years. I remembered knp, games factory looked it up and found they had a even advancer version out, Called multimedia fusion 2. I had to try it out and fell in love with it. So much fun. Still dreaming of making my own game going "Indie". Ive seen several succeed,
Im want to become one off them, inspired still.
MrPineapple that is a fine game. Reminds me of the stuff I used to make in KnP. I still have my old source code for those old games somewhere. I might upload all of them here.
15 years ago I would have been starting and never finishing bad games with KnP.
I was 9 so I guess there wasn't much to be expected of me.
I'm not sure how we got KnP, because Amnesiasoft got it for us. But what I do remember is that it would ask to have the CD in to run it. Well we didn't have the CD and there were two ways to start it. You could either click OK on the no CD message about 50 times and it would finally launch, or you could have one specific game disk in and it thought it was the KnP disk. I can't remember the game, but if I saw it I'd know it.
Nuklear and I started making a spongebob platformer around that time. The first mission was going to be to get patrick's pants off of squidward's house. To give you an idea of how little we knew what we were doing, we thought you had to change the image in an animation for each frame otherwise it would skip it. So we had little things change like his socks move up and down if we wanted a pause in the animation.
Not quiet as long ago I had the first game I was really going to make beyond simple things. Called CNQFFM. It was game where you played as one of my childhood dogs doing things for my other dogs. I remember it fondly, but probably better than it was. It was made on my first personal computer, and got lost when that computer crashed.
When I was around 8 is when my brothers and I started clicking. And I used to come home everyday from school up until about 13 and make things.
Kind of amazing how little I have to show for it.
Anyway, I still use MFF to this day when I need something to get done or get inspired to make something for fun.
Nothing truly worth posting or sharing but I have MMF 2 dev and use it. I still can't get over the reversed scroll zooming and the lack of teal as the transparent color.
When I was about 15 or 16 I found CS:S and really got into making maps and gameplay modes to go along with it. And to think how much I played Friendly Strike not knowing it was a based on Counter-Strike,
That's cool! Like you I started using KnP at 8 years old. I actually made a fair number of games though and sold them to my friends on floppy disks. Jonny Comics did the same thing back then too I believe, or at least I remember reading a post by him that said he did.
I actually still have all the source code from all the projects I made.
I had the KnP for schools version so I didn't have the CD warning to worry about. I first found out about KnP from a Maxis sample disk.
I was ten and messing around with Klik and Play, making really bad Mario clones. When I joined TDC, I was 12. I remember Wibble Wacky World had just been abandoned... Ashman drama... Probably other stuff I don't remember now.
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.
In 2001 I was a year out of college, and my only exposure to Clickteam (without knowing it) was downloading user-made creations from the various AOL download directories.
I first learned about TDC maybe in 2004, when I worked for a software game studio as an assistant producer, looking for games in development. I bought MMF2 and made my first game in 2006.
It seems like Clickteam had its golden age sometime in the early 2000's, and sites like TDC were carrying it along to find more game-makers and fans. TDC has been pretty great.