Uh, yeah. So im making this game, top-down shoot 'em up ... possibly with a kind of stealth/incognito/spy style thing to it... but anywho, I was wondering what type of movement to use. I've tinkered ( i said tinkered... heh ) around with numerous custom movements and variations of the race car movement, etc. Yet can't find one that ' feels right '.. I don't think the simple 'eight-directional' will do, not enough .. uh, manuverability, and the race-car movement is just a bunch of pish posh.
who said I didn't use my own? And do you think that 4 direction is really proficient for "action-packed" game-play ( so-to-speak ), is 4 better than 8?
I suppose ill make a 4/8 directional custom movement, with things like strafe...and backwards walkin'...
yup.
hey, thats a good idea, gives me a reason to express code
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Condition one: Repeat whilst user is pressing "s"
Condition two: "player" is facing south direction.
Condition three: repeat whilst pressing right arrow.
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Action one: "player" face south direction.
Action two: move player 2 pixels right.
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thur yah go, a strafin' engine.
Edited by the Author.
"Everytime you use Kazaa, a metallica band member dies a little."
Quote Jonathon Smeby.
The movement I tend to use for top down action is pretty much the same as the movement you'd have in a first person shooter these days.
You have a mouse cursor which the player is always rotating towards using the direction calculator.
Then using a custom engine, the arrows...or WASD type key arrangement...you can move back, forwards and side to side relative to the direction you are facing towards the mouse.
Realstic style of movement, although a bit of work needed to setup the custom engine.
MUGGUS
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