Because of the new Empire Mission being such a large project & is the top of my mind. I was hoping I could gather up a little team. What is most needed right now is the fallowing:
Graphics (This includes both backgrounds & active objects, you can choose what you are best at, but if you plain on doing active objects, you should be half decent at animation.)
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Music (The game suffers a lack of music, & basicly I need a nice music composser to help capture my view in the game.)
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Sound FX (Rather then using premade sound fx & tweeking the game to work with them, I was hoping I'd be able to find someone who can do sounds. This can be a huge veriety, from gun shots & so on.)
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Voice FX (This is not the top of my goal, but it would be pretty nice to have a good team of voice compossers, so I can do a kind of quick chat, where if you press a button, you can command voices that others can hear & fallow on with. These include both male & female.)
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Online Coding (The game has large plains for an online engine, & where I will be doing most of the coding for the entire game, I need someone who is good at the MOOGame/Click design, so I can have more then 2-3 sources to look to when others aren't on. This could also include precoded engines, to get things done quicker, but this isn't recommended for the most flexable is best started from scratch!)
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Alpha/Beta Testers (This basicly means, as long as you can be open for atleast 30% of the time your online, you could help aplha/beta test the game for any bugs via its online engine, or problems in the games interface, getting around, finding & using weapons currectly.)
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If you wish to join in one of these parts, you can get me on E-Mail: goldansilver3000@aol.com or IM at either goldansilver3000 or goldansilver2000
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You'll get a space in the credits for where you helped, & if possable, minor admin abilitys in the game.
I do have many people working on this, but to keep the game's progress moving, its good to have backup when others aren't on. For spriting, basicly this means bullets, weapons, & I'm plaining on a VERY detailed world, so many detailed tree's, shrubs, & large buildings that you walk into without jumping level frames. Many deffrent ground's & area's to add a more realistic feel to the game. If you are good at spriting, you can help out, but it will be a VERY busy job! Same with all the other jobs. I'm looking at a large project that requires atleast 5 months to get atleast a smooth working Beta.
Anyway, can we keep to the subject. Basicly I'm looking to put together a nice sized team of worker's so that I can have a successful project, that includes alot of people (thus a nice deal of fun) because basicly, online games like the one I'm making, are VERY boring unless there are people that you are kicking @$$ on.