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Message
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Nothing, Ok?
Registered 14/05/2004
Points 199
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8th July, 2004 at 14:44:26 -
I'm making a megaman game and there is a problem.... He wont shoot after a while, i think it's becous there is to many objects on the screen. And i need help so i can finnish the game....
Is Nothing, Ok?
http://www.ohwriters.com/
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Cazra Crazy?
Registered 24/07/2002
Points 4472
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8th July, 2004 at 14:54:32 -
That's exactly the problem!
To fix that, make the following event:
>If laser is 0 pixels from the edge of the screen
-destroy laser.
Hope that helps.
n/a
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Nothing, Ok?
Registered 14/05/2004
Points 199
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8th July, 2004 at 15:07:51 -
No that's not the problem... I allready done that but the problem is still there.
Is Nothing, Ok?
http://www.ohwriters.com/
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ChrisB Crazy?
Registered 16/08/2002
Points 5457
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8th July, 2004 at 18:51:40 -
Add a counter to your game, and in an Always event set the counter's value to NObjects (find it in Create New Object). You should be able to see when created objects don't get destroyed again.
n/a
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ShadowCaster Possibly Insane
Registered 02/01/2002
Points 2203
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9th July, 2004 at 00:34:06 -
Updated topic name. Please use descriptive titles for your posts in the future.
"Now I guess we're... 'Path-E-Tech Management'" -Dilbert
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tdc052621
Registered 20/12/2002
Points 908
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9th July, 2004 at 01:30:50 -
Thats what i would do, just try to make a counter engine for your shooter and it will work.
n/a
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Tina Petersen
Registered 19/09/2003
Points 350
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9th July, 2004 at 13:55:12 -
remember that if ur bullets are inactive when they go outside the actual visual screen! they wont move anymore and henceforth never get out of the level frame! Either edit it to be active outside!
or
if %bullet% x position < %Player% xpostion - (Half screen width) then destroy
if %bullet% x position > %Player% xpostion + (Half screen width) then destroy
if %bullet% y position < %Player% ypostion - (Half screen height) then destroy
if %bullet% y position > %Player% ypostion + (Half screen height) then destroy
- Eternal Life, Or Your Money Back -
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Currently looking for a home (team)
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tdc052621
Registered 20/12/2002
Points 908
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9th July, 2004 at 14:36:08 -
If you are using TGF I think it will do the job for you , but if you are using MMF you will prob. have to make a small engine for it.
n/a
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Nothing, Ok?
Registered 14/05/2004
Points 199
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9th July, 2004 at 15:14:01 -
So u think i should create a counter, and set it to allvays set counter to number of objects?
Is Nothing, Ok?
http://www.ohwriters.com/
http://www.ohwriters.com/
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Nothing, Ok?
Registered 14/05/2004
Points 199
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11th July, 2004 at 07:10:29 -
I don't work...
Is Nothing, Ok?
http://www.ohwriters.com/
http://www.ohwriters.com/
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