Well, now that I got some free time i'll give it a shot, and n00b freindly! I mean, I can make apps (sometimes), but i'm still a complete n00b at games, so this should be perfect.
"3. The game MUST use the Default Platform movement for the player character. Fixing the engine is allowed, but custom Platform movement is prohibited."
I've made my entry so it would highlight deflaut platform movement's main "features". Like sticking to the obstacles above you while jumping or hanging from platforms on whatever sticks out of the character.
I kind of like my game - the graphics and the general idea. But default movement makes it almost unplayable. I'm thinking about re-making it with a custom platform engine...
DaVince - well... Adam's game works almost fine with the default platform movement. But that's the only one of all the entires. Mine is suffering greatly because of it. So does all the other compo games. So if you're right and the point of the compo was to prove that making a decent game with default movements is possible, then it didn't quite succeeded
It just stroke me that one of the judges is a member of CorbaSoft and so are you, Adam. But your game should win anyway so I won't make any fuss about that
I feel like I got thoughoghly owned with my entree; everybody's was better. I think the best one was Mruqe's; genius use of the evil default platform movement.
This is a fact proven for many, many years.
To make a competition revolving around defending the default system is verging on retarded.
It's also embarressing to the community if an outsider comes in to see what we are making; and there's people releasing mario clones with default platform movement.
As far as I agree with you on the generall suckness of the deflaut movement, I can't see why you're so upset. I don't really think the goal of this contest is to prove anything. This is for fun. And for fun only.
And yes, I'm embarresed on how my game sucks. Not only due to the movement engine. Also, my code is extreamly untidy in some parts (those were the parts added when I was short of time) and the levels are bugy. You can't die in the second and third level... But still - It's nothing compared to the horror of deflaut movement engine...
Sorry, my last post was not supposed to be an attack on people doing the competition here.
Just frustrating that after all this time the default movement is considered "ok" for "full games"/Shareware etc (dragonmania is the latest).
It's fine for testing things by yourself but to upload to the world, something so badly engineered is beyond wrong.
Feels like we live in a world these days where we celebrate lazyness.
what on earth are you rabbiting on about, Mr? The whole idea of the competition was for people that couldnt program that well, and considering it was only a 24 hour competition I think we could afford to be lazy!
Well, to be truthful, this compo was a disaster. I'm thinking I'll just give custom tags to all who participated (even the ones who didn't follow the rules) cause in the end, we got 3 entries that qualified. People were offput by the theme; which I myself didn't get. I wasn't going for anything serious; anyone ever play GI Joe for the NES? Or Shatterhand? Or 50% of any other NES platformers. That's what I was trying to go for. The site going down right in the middle of everything didn't help either. So what I'm going to end up doing is having another compo soon (Probably this weekend.)
I'll still judge the games myself, but I'll save the judges for the next compo.
May I suggest doing this next comp on a friday-saturday instead of a saturday-sunday, Because I know that I have more energy on friday nights that saturday nights...