The Daily Click ::. News
 

MMF2 Flash Export Confirmed!
News posted 14th December, 2009 by OMC  
Well... even though we all already knew about it, and Clickteam already knew we all already knew about it, and they talked about it during public interviews, therefore confirming it, and didn't keep it all hush hush... it's now got an official press release! For the benefit of those outside of the community, of course.

From the news post: "Clickteam's powerful but easy to use game and multimedia creation software will allow users to create Flash 10 content quickly and easily without the need to learn FlashScript. ... Clickteam is a leading "Game and Multimedia programs" creation development team, today announced, the forthcoming release of the Flash 10 Export plugin. Flash is used worldwide from website content, learning platforms, and gaming arcades. Many businesses and end users want to create their own Flash based content. Unfortunately some users find they cannot learn Action Script or have to employ expensive contractors or third parties to make their content. By utilising Clickteams game and multimedia creation tools and the Flash plugin, users will be creating Flash content in no time."

Yep. The price and landing date will be announced "shortly." Will it come faster if we say, "We <3 you, Clickteam"?

Read the press release

Update: Fanotherpg has directed me to a link hinting that we'll at least have some form of the Flash runtime by January.




Posted by UrbanMonk 14th December, 2009


 
Posted by OMC 14th December, 2009

indeed.
 
Posted by Kisguri 14th December, 2009

Here is a example of MMF flash in action...

http://www.gamesare.com/games/gem/GFusionWind.htm


Make sure to Click on the frame to initialize app!
Comment edited by Rikus on 12/15/2009
 
Posted by Simon Czentnár 14th December, 2009

That's really nice, Kisguri!
 
Posted by OMC 14th December, 2009

That ad-supported thing is kind of exciting. I wonder what the implications to the DC arcade could be...?
 
Posted by Sumo148 14th December, 2009

I want it It will depend on the price though. I'll have to add more money to my debit card
 
Posted by UrbanMonk 14th December, 2009

I'm getting this as soon as it's released!

Will the Get Object work with this I wonder?
 
Posted by Kisguri 14th December, 2009

Excellent question, Check out the forthcoming Klikdisc, it will contain information and examples about the Flash runtime, but the simple answer is yes, Get was converted to flash for obvious reasons!
 
Posted by OMC 14th December, 2009

Bahaha, I cannot wait.
 
Posted by Codemonkey 14th December, 2009

I shall buy this as soon as it gets out! <3
 
Posted by Robert Dowling 14th December, 2009

*Places Flash Exporter cash on desk*
I have tears of joy swelling under my eyes already.
 
Posted by W3R3W00F 15th December, 2009

Niceness. Hopefully sometime early/mid 2010?
 
Posted by Sumo148 15th December, 2009

It's supposedly coming out January
 
Posted by Assault Andy 15th December, 2009

ZOMFG!!!111 This is awesome win.
 
Posted by Xhunterko 15th December, 2009

This is awesome. Everyone say hello to the influx of mmf2 created flash games on the web! I'm guessing 20-30 bucks though. So hopefully not 50. Start saving now!
 
Posted by Xhunterko 15th December, 2009

The link kisguri provided just showed a blank page for me. Am I missing something? I shouldn't think so, I can play flash games. And I am using firefox. So I dunno. Yes, I have clicked everywhere, but I'm not getting anything.
Comment edited by Xhunterko on 12/15/2009
 
Posted by Disthron 15th December, 2009

Very cool. I wonder if well be able to upload our games to new grounds.

Kisguri, I also load up a blank page when I click on your link. I think it might be broken or something.
 
Posted by Robert Dowling 15th December, 2009

@ Disthron and Xhunterko

Bit of a typo in the link, just remove the </A> at the end of it
 
Posted by Johnny Look 15th December, 2009

This is, without a doubt, the best thing clickteam did in the last 10 years. It might actually make me start using click products again, if it's not too expensive.
 
Posted by Kisguri 15th December, 2009

Rikus fixed it but here it is again

http://www.gamesare.com/games/gem/GFusionWind.htm
 
Posted by Shiru 15th December, 2009

Awesome .
 
Posted by Dr. James MD 15th December, 2009

This is something I'd have to test before buying, seeing that Java and HWA (at least originally) had problems with some extensions. I'd hate to pay out for this and find it doesn't work with my engines.
 
Posted by -Nick- 15th December, 2009

Java and HWA are still in beta. You can't expect something which is still testing to be perfect.
 
Posted by Ski 15th December, 2009

Lol.
 
Posted by Ski 15th December, 2009

Oh dear James
Comment edited by -Adam- on 12/15/2009
 
Posted by Xhunterko 15th December, 2009

Nice game example kisguri! ALthough it won't let me restart at the end by a button press! Need to update that. I also didn't know that I couldn't destroy the dark gems. Might wanna put that in the help. I should also be allowed to start/at least pause while playing. Just a suggestion.
Comment edited by Xhunterko on 12/15/2009
 
Posted by SoftWarewolf 16th December, 2009

great news, but what happened to to the android runtime and non-beta release of the java runtime that they promised? (by end of summer 2009 if i remember correctly)
 
Posted by Jeff - Clickteam 16th December, 2009

Java is out in beta form -- We need testers of it.

Public testing of this didn't work out like we planned no one is testing it hard enough.

You can get it on our forums and report any issue you have. Java apps and applets seem pretty stable - Mobile versions have some work left on them.

We plan to focus on Java in January and bring the testing more in-house like we did for Flash to clean it up and get out the remaining issues.

Android is still a future to do item.
Comment edited by Jeff - Clickteam on 12/16/2009
 
Posted by Chrisbo 17th December, 2009

Quick question about the ad support - is that an optional thing? Or is that something that say comes with a freeware version of the extension vs no ads for paid version?
 
Posted by Jeff - Clickteam 18th December, 2009

The ad system is completely optional.

The creator of the game decides if they want to sign up with Mochiads and include this in their game.

Its a simple application property.

If they sign up with Mochiads they can earn some money and even have the games in Mochiads network of game sites. Mochiads can even host your file so you wouldn't have any bandwidth cost at all if your game became popular on their system.
Comment edited by Jeff - Clickteam on 12/18/2009
 


 



Author Info

Advertisement

Worth A Click