New Article Series: Functionality in Game Graphics |
News posted 6th April, 2010 by OMC
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Pixel-karate master Hayo has started a new article series lending tips on... you guessed it. Making functional game graphics. It doesn't hurt to make your game look spiffy, now does it?
"In this series of articles we will concentrate on finding out what the smallest thing is that will get the graphic do it’s job and go with that. We will find out what is easiest way to make your graphics and we will find balance in the graphical side of your game as a whole. Keeping it simple is the key.
As of this writing, the Introduction is up plus the first "real" entry, Tiles.
Click here to read Part 1: Introduction
Click here to read Part 2: Tiles
Click here to check out more articles
Click here to write Hayo fanmail. **Link removed due to overwhelming increase in server load.**
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