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New Project: Intense
News posted 12th August, 2010 by OMC  
If you want to play a game with some smooth animation, look no further than HorrendousGames' project, Intense. Well actually, you'll have to wait a bit. It's about... eh, 30% done.

Intense is an action adventure platformer that focuses on stealth, and apparently, lots of shooting. The only story we know so far is this: "Martial Law is in effect, and you are involved in a resistance movement aimed at stopping the evil corperation, InterFear, that has taken over the country."

If you don't mind pixellated blood and funk metal music, go check out the project page to watch the video and see what you think of the project so far!

Go to the Intense Project Page

If you like what you see, HG is holding a contest in the forums. You can get your own character in the game! Check it out here.




Posted by HorrendousGames 12th August, 2010

Oh great, now it's gotta be good.
 
Posted by OMC 12th August, 2010

Haha, good. A little pressure won't hurt.
 
Posted by HorrendousGames 12th August, 2010

Tell that to a guy with a 500lb weight on his head.
 
Posted by OMC 12th August, 2010

Aha! Funny.
 
Posted by nim 12th August, 2010

Looks good! I like the animation system I've always wondered how different people code that sort of thing. Did you make your own animation editor?
 
Posted by HorrendousGames 12th August, 2010

Nope, I'm loading them in, one animation at a time with the built in editor. I ran into problems on my last project with the animation loading system, it took so long to load the game was unplayable.
 
Posted by alastair john jack 13th August, 2010

MMF2? This sort of animation is really easy with Construct's bone movement animation system.
 
Posted by Shiru 13th August, 2010

Amazing animations ^^. I want my character in x),
 
Posted by HorrendousGames 14th August, 2010

@alastair john jack
I'm not to familiar with Construct, although my technique allows you to use the animated characters in any program, not just MMF2. Now, if Construct allows you to export the animations, then we've got something else, depending on how they allow you to export. I'll have to check it out and see if it might improve my workflow.
 
Posted by nick_peoples 15th August, 2010

this game looks intence
 
Posted by Callebo 15th August, 2010

That project page sure is intense

see what I did there? eh? eh?

 
Posted by Shiru 15th August, 2010

Alastair' is right about Construct, I'm using the Bone System and it's really easy oO.
 


 



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