finished implementing a couple things in the "garden gnome" platform game:
--player fires a projectile that activates certain triggers
--high-bouncing "springboards" that help the player jump higher when the jump button is pressed
--platforms that appear based on whether or not the player shoots the trigger
--two additional levels, implementing the triggers and high jumps
--full-screen game play and general performance increase; the game lags much less.
controls:
move with the ARROW keys. jump with the CTRL key (holding it longer results in a higher jump). fire your projectile with the SHIFT key.
other comments:
i've held off on using the hourglass for the moment, and have currently implemented a red crystal. hitting it with the projectile materializes the matching colour moving platform (currently red). i'll work on that hourglass within the next build or so.
i'm itching to include some enemies, though, so that may be the next update's focus. i also want to implement some shootable bonuses, like little mushrooms or crystal growths that can be exploded to gather points and the like. not sure what to do about that, at the moment.
download the new build (zip file) here:
http:www.let-off.com/software/platform_v2.zip
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