Ok, it was a long, grueling morning and I'm still not satisfied with it, but the weapon and material editors are now done. The brute work is finished, which was mainly getting the range and imbalance calculations right.
What I don't like is that the quarterstaff and ji appear to be worthless under my system and the spear seems to very imbalanced. I'm not sure, maybe I need the stats for real weapons since a tiny difference in the stats makes a huge difference between damage and balance.
I'm going to recalculate the thrusting after I've settled the character movements and muscular use. Oh, BTW, the material editor is cool. It lets me set the materials for several things, including how well they perform against other material and the weight. The density makes things a bit confusing, but it lets me calculate how much of a difference there is if I replaced iron with bronze, for example.
Final verdict:
Dagger is the most balanced, gives you an extra third of a meter of reach, but very little extra damage.
The best weapons are the longsword and battleaxe, both of which are quick and deal heavy damage.
Not too far from the truth, I guess. Let's see how they hold up when armor is implemented.
Download the material editor, creature editor, weapons editor here:
http://smuzani.googlepages.com/cbtedit.zip
Speaking of armor.. even though I'm half a day behind schedule, I hope to finish the armor editor by tomorrow. Character editor will come by Friday, because I want to have a life, not looking at formulas all day.
Sadly, all this stuff are just placeholders, at least until I can fit the big picture together.
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