The first destroyable enemy has been implemented: the Metall. When destroyed, they even drop powerups, too!
HEART TANKS HAVE BEEN IMPLEMENTED AND WORK!
Not only that, but I've been doing some serious work on the graphics of the HUD. The boss gauge is the most noticable.
Not bad for doing this while Finals were going on.
Well, both X and Zero have four stats: Armor (Green), Power (Blue), Overload (Red), and Shell (Yellow).
The blue and green ones are self-explanatory, health and energy, which you were correct on.
The red one, Overload, enables the 'Rage' ability when at at least fifty percent full.
The yellow one, Shell, affects how much environmental damage the active character can take.
The gauges for Zero are smaller because he's currently in reserve in the pictures. You can switch over to him midplay, and the gauges will adjust accordingly. X would then be in the smaller HUD, along with his respective status percentages.
Also, the Overlaod gauge ignites into flame on the top when 'Rage' can be activated.
Hope that answers your question!
Well, there's an issue there. In all of these screens, Zero isn't in use. He's in reserve. I have the reserve HUD set up this way so that you can see what his stats are without having to switch over to him or having to access the pause menu. I would be able to move that part of the HUD over a little bit, though.
Either way, I thank you for saying it looks nice!