Argh.. this final editor is a lot of work. It's a lot of long, tiring work, so far totalling 4 A5 pages of notes and it looks like it'll be ready only at the end of the week.
This is just something that can only be worked on with 5 hours of straight concentration, not 1+1+1+1+1 hours. Shouldn't be so hard once I get the first calculations in place, I hope.
Anyway, if you really care, there's been some fairly major changes to the plan. Shields are now in a different category from weapons. The cost-weight autocalculator is "functional", but highly inaccurate (but saves me a lot of time). And 'silk' is a proper item now. It's basically an expensive, light material that has a similar protection level to soft leather. Also, I entered a bunch of new weapons and armor, and some sample characters from the different factions.
Well, it's Christmas tomorrow, so guess I better enjoy it before going back to this.
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