First up, that's how high the player will be able to jump. It's just over 3 blocks; Not high at all. How will our hero escape?
The second shot shows that. They step onto an anti-gravity pad. They can jump higher and fall slower while in it's area. They also turn green, to show that they're under the influence of reduced gravity; There will be particles floating around with you, so you have a definitive field of operation.
Trouble lurks in the third shot; The last update suggests that's where the level ends! Worry not, as I've simply done away with the floating beachball, in favour of a force field. The red indicates that the next level either doesn't exist (game couldn't load it) or you don't have enough doritos to finish the level. In this case, I don't have enough doritos. If I did, the field would be white and dissipate as I got closer.
"Doritos?" you may be asking. Those floating orange triangles. I call them doritos because that's what they look like right now. They're actually supposed to be fragments of computer chips, but I got lazy when making the graphic and just let it be placeholder. You have to collect a certain number of fragments in order to make a chip to unlock the force field. You don't have to collect all of them, just a few of them. You'll know how many you need.
Another thing you should notice about these screenshots are the numbers in the top-right corner. Before, the top one was used to track the number of fragments you picked up, and the bottom one did nothing. Now, the top one tracks how long you've been on the level, in seconds. The bottom one has taken up fragment duty.
You could assume that there are 9 fragments on this stage. 2 is not enough, but 6 should be (according to the last batch).