The Daily Click ::. Projects ::. Zelgaroth
 

Project: Zelgaroth
Project Started: 20th January, 2009 Last Update: 21st January, 2009
Project Owner: dndfreak Project Members:
Project Type: original zelda-style RPG Project Progress:

Only a couple days?
Posted 21st Jan 09, by dndfreak  
Here's what I've done in the past two days:

- all gfx and dialog for Findel

- All character anims but shooting in three directions.

- complete texture and level map for the crypt dungeon

- complete storyline

- finished majik mechanic design

- fully functioning save with six save points

-leveling system that lets you choose character progression

- full movement engine

-load screen and main menu

- six custom voice recordings for sound fx

More to add:

- finish Zelgaroth's anims

- finish entire map

- add instanced dungeons for easier ai design and shorter load times

- start/finish enemy design

- co-ordinate boss battles

- create attack sounds / shot gfx

- implement potion inventory

- other small stuff

Posted by Jon C-B 21st January, 2009

Wow! You've made a working save engine, all graphics and dialogue, and all that is just 2 days?
 
Posted by dndfreak 27th January, 2009

Well yeah. The save is easy(Global X object with variables for player stats, level/xp, gear, and last save point) and most of the backgrounds are cleverly manipulated motifs. As for the characters themselves, all but the main so far only have their one standing anim(they don't use more). I haven't even started entering the battle system yet so I don't have the gfx for the enemies/bosses/the plottwists i can't tell you. I also havent done the projectile sprites and the M/C doesnt use any melee attacks so that makes it even easier.
 


 



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