The game is coming along fine, but I'm taking a break from working on it for a much bigger, better project. So big and important, there's no time to show off screenshots!
Few things to note:
· The engine is coming along fine. Most of the movement kinks have been ironed out. Only thing presenting a problem at the moment involves landing while moving forward (but not holding a key down); The intended slide mechanism isn't working at all, though it should be a simple fix.
· Some of the features aren't working 100% on their own, but they do work when forcefully set via my uber secret debug commands.
· Artwork is coming along much better. Hopefully by next update I'll be able to show off the test level with more than a bunch of white boundary lines, and the new character sprite.
· I've reverse engineered quite a bit of my engine. Level designs will be able to be made with precision followed by minor tweaks, instead of roughed out and honed through trial and error.
· I haven't been able to fix my printer problem. I don't want to waste the resources to make it work like I it to, so I'll probably have to make some compromises in order to get the result I want.
· Music and sound is sounding good. I've grown too attached to the placeholder music, but it needs to be replaced. Sounds are likely to stay.
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And of course, if you have any questions about Alpha Zero that you'd like answered in the next update, then you can:
Post them in this thread: http://www.create-games.com/project_forum.asp?view=post&id=1336&f=0&fid=3307
Alternatively, swing by the new DC chat: http://www.create-games.com/chat2.asp
I'm there during my waking hours, as "aphant". Just ask your question either prefaced by my nickname or as part of it, or just say "alpha zero". I may not respond immediately, but I will see it.
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