Alright, the full feature list is at
http://smuzani.googlepages.com/combplans.rar
Don't look at them if you want to be surprised and don't want to be disappointed. Half of the features won't make it into the game, but I'm just placing them there to remind myself to leave the infrastructure open to add them in the future.
Also listed some of the documents that brought it to that planning stage, but not all. It's a bit sloppy, though
Right now, the biggest priority will be in getting positioning right, and reflecting it into a text-based game. It's complicated to say, but positioning determines everything.. who can hit who, where they can block, how they can get there from the other side of the room, how tall creatures will hit short ones, etc.
Also, I reset the progress back to 0% because I felt like doing so. Not that progress is really 0%
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